MTG, broken

by BrianBell on 17 January 2011

Main Deck (60 cards)

Artifacts (4)


Enchantments (8)


Land (22)

Sideboard (13 cards)

Creatures (4)


Instants (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a deck that litteraly breaks magic. it's in a whole different leage. i've never lost. it is beyond disgusting. this is truly evil. the difference between this and control, is that control slows the game. this grinds it to a complete halt.

The idea:

Against discard/burn/removal heavy
sideboard in solitary confinement and diplomatic immunity, droping stasis and frozen aether. after stalling with winter orb, counters and bounces, eventually through down Chronatog with Diplomatic immunity and a solitary confinement, and watch as your opponent, consumed with disbelief, slowly goes through their entire deck trying to find an answer.

Against regular decks
through down chronotog, frozen aether, and stasis, then watch as your opponents rage. while waiting to get off this combo, slow down the entire game via winter orb, countering and bounce.

The singles in sideboard are just cards i want to work in, but dont know what to take out.
Please comment and rate, as i have yet to make the final version.

Deck Tags

  • Prison

Deck at a Glance

Social Stats

63
Likes

This deck has been viewed 15,345 times.

Mana Curve

Mana Symbol Occurrence

048000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for MTG, broken

u mustny have a Soul to play a deck liek htis it jsut evil amn but good caomment on my decks too please

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Posted 17 January 2011 at 23:30

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yup, the reson y i dont play this deck all the time is just because, well, it's too evil. plus, all it makes me are enimies. thanks for commenting. i'll check out some of your decks =)

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Posted 17 January 2011 at 23:33

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Love the deck, but I don't know if I dare emulate it. My friends will throw me out a window if I pull something like this out. Pretty affordable deck to build too, sans the mana drains.

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Posted 20 January 2011 at 18:43

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ight ok thanks man

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Posted 17 January 2011 at 23:56

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no problem

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Posted 18 January 2011 at 19:12

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This sounds brutal, but I'm not seeing Sleep. Sleep might help you get those pesky permanents your opponents control tapped.

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Posted 18 January 2011 at 00:18

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i no, this deck right now counts on pulling off the combo just as the opponent is tapped out. however, i'm thinking about turnabout (much better than sleep in this deck). thanks for comenting.

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Posted 18 January 2011 at 09:52

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Nice deck simple. Plus I like stasis. Maybe through in a isochron scepter that should really get'em mad.

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Posted 18 January 2011 at 01:00

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i would through in the scepter, except that i have no idea what to take out, and i need to keep this deck as focused as possible. if you can find wat to take out, please tell me.

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Posted 18 January 2011 at 14:33

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This isn't control, this kind of deck used to be pretty popular. It's called a prison deck, and the only reason people don't play them any more, is that it has been ruled that setting up a 'prison' will count as a draw.

I also find prison to be veeeery weak; it gets eaten alive by extraction, never seems to manage to do anything fast enough to count against disruption, and just poops its pants against a good zoo.

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Posted 18 January 2011 at 01:17

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On another note; this is probably the best prison I've seen yet, props for that.

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Posted 18 January 2011 at 01:27

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thanks for comenting man. i wasn't exactly sure what to call it, so now that i no i'll change it to prison. i no for a fact that this deck has done well against zoo- but i've never played against extraction or disruption... i'll try to do so and see what changes can be done. once again, this is a first draft. thanks a ton for commenting and your word for best prison you've seen is quite an acomplishment!

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Posted 18 January 2011 at 09:32

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"it has been ruled that setting up a 'prison' will count as a draw"

This is a false statement.

"On another note; this is probably the best prison I've seen yet, props for that."

As MTG Vault's resident prison deck enthusiast, I'll chime in to say -- it's good, but it's not Vintage or Legacy tournament viable, much less broken. Superior prison decks have better synergy, stronger cards, and don't require a three-card combo to hit play. Still, you've rediscovered and revived an old control-prison mechanic that used to be combo'd off with Enduring Renewal. I imagine your deck is a blast to play.

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Posted 21 January 2011 at 22:11

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what is your answer to discard

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Posted 18 January 2011 at 04:01

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i switched some things around, added some duellands, and sideboarded spiritual focus.
thanks for comenting.

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Posted 18 January 2011 at 09:53

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maybe sideboard the white leyline for discard and burn

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Posted 18 January 2011 at 16:06

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i did some searching and i think i found the answer-solitary confinement. though it does make me discard cards (ironic right....) but only once a turn and prevents them from attacking/blocking along with targeting me.

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Posted 18 January 2011 at 18:52

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Gah, your mean! I am never going to play you, and I will just rage quit anyone who runs this. Its...broken lol.

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Posted 18 January 2011 at 10:59

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haha, i'll take that as a compliment. ya, i dont play this deck too often, as all it makes are enimies.... but it's pretty amazing. Thanks for commenting.

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Posted 18 January 2011 at 14:07

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I have seen this kind of deck using isochron scepter with boomerang to move stasis back to your hand before your turn, untap all and then play stasis again.

If you do that, you can use scalpalexis to break their library and win fast.

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Posted 18 January 2011 at 20:18

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i do no of that combo. but it is a completely different deck. thanks for sharing anyway.

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Posted 18 January 2011 at 23:33

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isocron scepter is banned i think, so just causal

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Posted 19 January 2011 at 09:07

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Isochron Scepter is not banned in Legacy or Vintage.

http://gatherer.wizards.com/Pages/Card/Printings.aspx?multiverseid=212626

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Posted 21 January 2011 at 22:12

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just a stasis deck. they are too slow now for most good decks now-a-days.

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Posted 18 January 2011 at 22:31

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you'd be surprised. this deck works incredibly well even against these "good decks now-a-days".

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Posted 18 January 2011 at 23:34

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my burn can beat this :P but only if you get a bad hand, this is a good deck :P

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Posted 19 January 2011 at 07:50

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idk, this deck does better against burn than you'd expect. expecialy because, as long as the combo is going off, chronatog is a 4/5. sorry lightning bolt >=)

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Posted 19 January 2011 at 20:08

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I will play you, lets see if this works ;)

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Posted 20 January 2011 at 02:57

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You said you never lost! that is a lie except if you cheat, or if you have the "gods" of luck with you, and if you do plz GO PLAY POKER gives way more money :)

a friend of mine has that deck since well, ever and i nowa few decks that eat that tipes of decks for breakfast

Then again is an amazing combo but not invincible, AND SIDEBOARd rules

NO DECK IS UNBEATABLE

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Posted 19 January 2011 at 09:07

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well, i have never lost, and i havent cheeted, and i'm not usualy a lucky person....

I do no that this deck type has quite a few nemisis. what i'm trying to do is make it less perseptible to them.

IN NO WAY AM I SAYING THIS IS UNBEATABLE. JUST GOOD.

thanks for commenting anyway.

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Posted 19 January 2011 at 20:04

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just wrong haha this deck is soild nice work makin it :P check out my deck

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Posted 19 January 2011 at 09:46

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Thanks a ton i'll be sure to check it out.
Thanks for commenting.

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Posted 19 January 2011 at 20:06

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God damn...... that deck is MEAN. Prison nothin, that deck is complete lockdown. I'd have to pray for something in my deck to go off to break the combo, but thats just downright nasty.

Great deck man, props for builing an epic prison deck.

Check out a few of mine and comment?

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Posted 19 January 2011 at 10:18

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haha, thanks alot man. will do.

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Posted 19 January 2011 at 20:09

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NIce combo man

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Posted 19 January 2011 at 10:47

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Susceptible to mill. Other than that it looks really nice.

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Posted 19 January 2011 at 12:17

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With Frozen Orb, I don't see why you don't run Mana Leak instead of Middle of the Mixture. Can counter anything and they won't have the lands to tap.

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Posted 19 January 2011 at 12:43

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muddle the mixture tutors for chronatog and stasis.

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Posted 19 January 2011 at 20:09

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This would be interesting to run against my Tradewind deck. I haven't seen a good Prison deck in awhile. +1

http://www.mtgvault.com/ViewDeck.aspx?DeckID=134057

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Posted 19 January 2011 at 13:04

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I wonder if lotus cobra+saproling deck+life and limb+ counterspell+isochron scepter+clock of omens+spawning pit+dobling seasons would beat It?

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Posted 19 January 2011 at 15:47

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HAHAHA

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Posted 19 January 2011 at 17:20

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This made me laugh, and i'll take that as a compliment. but i dont think you'll be able to get that off before i drop my combo.

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Posted 19 January 2011 at 20:11

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How do you get Chronatog to untap during your next turn, it doesn't seem like you run enough bounce to keep bouncing Stasis while you swing with Chronatog.

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Posted 19 January 2011 at 22:24

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you have the complete wrong idea. what this deck does is it lays down chronatog, stasis, and Frozen aether at the same time to make your opponents have infinate turns and no way to untap and no way to drop untapped lands. the key is to pull of the combo when they are or are almost tapped out. then they mill themselves.

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Posted 19 January 2011 at 23:07

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He just lets you draw out while skipping his own turns. In a tourney most players will scoop as soon as they see the lock in order to have more time to try to win games 2 and 3.

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Posted 19 January 2011 at 23:16

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How long does it normally take you to get the lock out?

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Posted 19 January 2011 at 23:16

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to be honest, i dont realy keep track. the way it works early game is countering and bouncing, then droping winter orb to slow the game down to a crawl. while all players are put in slow motion, i either wait to use high tide to slap down my entire combo in one turn, or i just drop individual peices of the combo, continuing to slow the game down, until thier prison is finished. so it really depends.

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Posted 19 January 2011 at 23:54

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pretty cool, i had a deck similar to this,but i took it apart to build a w/u stasis deck and mono b winter orb deck. this looks great though alot of my favorite cards ^_^

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Posted 20 January 2011 at 00:19

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Nice one, seems it can keep head 2 head to the most recent decks also on MTGO (I think all cards are available also there), on Classic format of course.
Keep up the good work! +1

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Posted 20 January 2011 at 04:25

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eeew

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Posted 20 January 2011 at 08:38

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You would probably take the first game but second game saving a naturalize for stasis would be the key to beating you. But then the counterspells would probably delay long enough for you to get another but a naturalize would throw a kink into the machine you have.

I think a good green ramp with some naturalizes would have a good chance on game 2 after learning what they are in for lol. But otherwise my buddy wanted to be gay and do the same thing. BTW pretty sure there is an artifact that does the same thing as frozen Aether if you wanted a better chance of getting something of that sort.

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Posted 20 January 2011 at 13:30

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if i'm playing a deck that runs naturalizes and the such, i'll just slow the game down untill i can through down the entire combo (with high tide) in one turn, hopefully when they are tapped out (thanks to boomerang or a counterspell). if they aren't tapped out, i'll hopefully have the two mana open to counter their naturalize, making them completely tap out.

The artifact your thinking of is Orb of Dreams. the problem with it is that it makes my perminents come into play tapped aswell.

Thanks for commenting.

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Posted 20 January 2011 at 15:22

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What do you do when Dredge or Reanimator drop Iona on turn two and name blue? You'd loose then.

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Posted 20 January 2011 at 14:29

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so would almost every other deck. again, i am not saying this is unbeatable. i'm just saying it's realy good.

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Posted 20 January 2011 at 15:17

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hey nice deck i think im going to make it
p.s can any one help
http://www.mtgvault.com/ViewDeck.aspx?DeckID=137129

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Posted 20 January 2011 at 15:43

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Heres my stasis deck, but I gotta say yours is much sleeker XP

http://mtgvault.com/ViewDeck.aspx?DeckID=136039

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Posted 20 January 2011 at 15:53

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deathtyrant5000 has deleted this comment.

Posted 20 January 2011 at 18:46

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deathtyrant5000 has deleted this comment.

Posted 20 January 2011 at 18:50

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deathtyrant5000 has deleted this comment.

Posted 20 January 2011 at 18:51

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YOU MADE ME DO THIS I WARN YOU
http://www.mtgvault.com/ViewDeck.aspx?DeckID=137563

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Posted 20 January 2011 at 18:52

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That's a nice deck. i'm not exactly sure what u mean by i made u do this, but it's a nice deck.

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Posted 20 January 2011 at 19:35

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Thx but this deck is extremely stupid i thought i would make a stupid deck as well

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Posted 20 January 2011 at 20:18

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Woohoo! A prison on the front page, congratulations man!

Also, now that it has a sideboard, this deck is just naaaaaaasty. I stand by what I said before, this is probably the best prison out there.

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Posted 20 January 2011 at 19:43

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Thanks a ton man! i couldn't believe my eyes when i found Aven Mindcensor, finaly i found the answer to extraction. This is my first deck on the front page, and that sideboard is mainly based on the weeknesses you pointed out. Once again, thanks alot!

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Posted 20 January 2011 at 19:59

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this is nasty, but I have seen a better prison... it used that old card that set up a mini game inside the main game, and then another, and another... it would never end, it won by annoying the other player to quiting.

However this is the first one with a win condition and not just an eternal stall. :)

Puts diplomatic Immunity in wishlist. :P

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Posted 21 January 2011 at 04:41

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You're thinking of Shahrazad, which is tournament banned:

http://gatherer.wizards.com/Pages/Card/Printings.aspx?multiverseid=980

"However this is the first one with a win condition and not just an eternal stall."

This is not true. Most prison decks have a finisher. Mindslaver is nowadays popular in Lands Prison, and recurring Jester's Cap with Academy Ruins used to be somewhat popular. The Stax prison decks in Vintage use Lodestone Golem and Juggernaut.

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Posted 21 January 2011 at 22:18

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I would drop the boomerangs for Into the Roil..you lose the ability to bounce lands, but get the chance at card advantage.

I would side board high tide, as looking at the deck it doesn't look like it would need it very often, and the speed would be traded off to times when you don't need it. Maybe a ponder instead? I think this is a deck where ponder might be better than preordain, so you can dig deeper for your combo pieces.

Please comment on my "NEED ADVICE" deck, as I plan to make it in the real world after finalizing it here.

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Posted 21 January 2011 at 12:30

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ewarner820 has deleted this comment.

Posted 21 January 2011 at 13:03

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i agree the idea's a bitch, but the part i must be missing is what do you do after you attack with chronatog once? it seems to me anyway that you would kind of halt after that until either you run out of islands to tap or you draw another chronatog or stasis.

on another note, if you allow a good token deck to get started before you get stasis out, i think you're pretty much boned.

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Posted 21 January 2011 at 13:05

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you have the complete wrong idea. what this deck does is it lays down chronatog, stasis, and Frozen aether at the same time to make your opponents have infinate turns and no way to untap and no way to drop untapped lands. the key is to pull of the combo when they are or are almost tapped out. then they mill themselves. your right about if i let a token deck get going, it could kill me. but i dont let it get going, because i bounce ant counter to slow them down and i can also drop a winter orb to slow them furthur.

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Posted 21 January 2011 at 14:36

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i agree with ewarner. how do you untap your chronatog after wouve attacked with it once? and how to you tap winter orb in the first place? also what if the opposing deck has those things called burn spells that don't have to enter the battlefield to kill you? your solitary confinement will only last for like 3 turns maybe late game, which isn't enough time to kill anyone with chronatog.

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Posted 21 January 2011 at 13:30

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you have the complete wrong idea. what this deck does is it lays down chronatog, stasis, and Frozen aether at the same time to make your opponents have infinate turns and no way to untap and no way to drop untapped lands. the key is to pull of the combo when they are or are almost tapped out. then they mill themselves. YOU DONT WIN BY ATTACKING WITH CHRONATOG! and u leave winter orb untapped. if u drop it when they have more lands tapped than u do, it will still help alot. Burn spells need mana to be plaid, which they wont have if i have my combo going off because they wont be able to untap. or if i have sideboarded in solitary confinement, I DONT HAVE TO DISCARD because it is never my turn. and therefor, though they have mana, they cant target me, or chronatog (thanks to diplomatic imuntity.)
Thanks for commenting.

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Posted 21 January 2011 at 14:41

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wow an old school stasis deck the memorys (all bad ! ha ha) that win condition is just sooOOoo wrong ha ha very nasty a lot seems to revolve round the chronatog but then you have the counters to protect him in fact the couneters (mana drain and counterspell the kings), i apperciate you have boomerangs and early counter spells but would a rapidly fast deck take this on ?

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Posted 21 January 2011 at 15:24

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winter orb and stasis is wasteful, stasis is enough by itself. If you are going to use winter orb, you should check out static orb. I see an issue with discarding decks, and not being able to damage if you dont get your cronatog out ... something like a zephyer falcon, would be very problematic ...

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Posted 21 January 2011 at 19:13

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I would consider adding 4 force of wills...it's essentially a free counterspell, no need tap mana! =]

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Posted 21 January 2011 at 21:41

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Okay, this deck assembles Chronatog, Stasis, and Frozen Aether; presumably Stasis must hit play last. That seems difficult to pull off, even with fifteen counters. Normally a prison deck doesn't need to generate card advantage, but your deck needs some draw power.

Force of Will seems essential. Why on Earth would you run Mana Leak over Force of Will? For that matter, why run Hallowed Fountain over Flooded Strand?

Suggestions
-4 Mana Leak, +4 Force of Will
-3 Boomerang, +3 Daze
-4 Hallowed Fountain, -4 Island, +4 Flooded Strand, +4 Scalding Tarn (or substitute Underground Sea or whichever Island-fetching fetchland you prefer)

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Posted 21 January 2011 at 22:34

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Also consider, perhaps,

-4 Winter Orb, -4 High Tide, -3 Boomerang

+4 Counterbalance, +3 Sensei's Divining Top, +4 Brainstorm

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Posted 21 January 2011 at 22:39

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IT ISN'T MANA LEAK. sorry, sooooooo many people have asked y mana leak, its starting to get on my nerves. it's mana DRAIN, counterspell times 2. so i'll keep it in. Force of will looks very nice, but i dont realy no what to take out, because boomerang can not only bounce lands, but can bounce stasis if i need to stall early game before getting the combo off. i'll try them in it, though idk if it will work or not.
thanks for the advice on fetch lands -- i'll switch 'em right away.
Though everyone is hating on winter orb because it is redundant with stasis, you have to understand
that early game, it is amazing. it is the perfect card to slow them down while i either drop the combo peice by peice, or build up for a massive high tide.
Counterbalence just seems like a win more card.
brainstorm and sensei's divining top...... these are both realy good. but once again, i have no idea what to take out.
Thanks for commenting. i'll do some experiments with some of the cards u mentioned.

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Posted 21 January 2011 at 23:15

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yea mana drain is by far the best counterspell out there.. if you want this deck to be even more gay throw in 4 time walks. i dunno what you would take out but for 2 mana it gives you another turn!
you should check out my decks!

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Posted 23 January 2011 at 21:53

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I love th concept of this deck.

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Posted 21 January 2011 at 22:58

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This is a mean control deck, but I think my infect deck would destroy this before you had a chance to get control, http://www.mtgvault.com/ViewDeck.aspx?DeckID=130237. This deck almost always wins BY turn 4 it has the potential to win one turn 1(highly unlikely I would have to draw 4 dark rituals). I think you should look into ensnaring bridge, and unsummon. unsummon would protect you from fast infect/aggro decks. That being said, you would win playing against me because I would concede these kinda decks make magic not fun lol

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Posted 22 January 2011 at 17:36

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You are one to talk about making magic not fun, with a infect rush deck -.-

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Posted 21 February 2011 at 01:45

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So I know here comes a stupid question but is this legal for tournament play

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Posted 23 January 2011 at 09:55

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No

Well not regular

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Posted 23 January 2011 at 18:06

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Masilva24 has deleted this comment.

Posted 23 January 2011 at 09:59

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i wanna play this with my goblin deck! this deck looks pretty mean but after turn 1 i dont really need mana to play the game, all i need is lackey to hit you then i can drop any goblin i have for free. the only cards this really messes up for me is koth and varacious dragon but even then alll i need is a brightstone ritual and i can play them as well... this deck does look pretty intense but i think i could take you down with my goblins. My goblin deck wins turn 4 about 90% of the time turn 3 7% of the time and turn <4 3% of the time

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Posted 23 January 2011 at 21:50

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I used a similar deck to this, with relic barrier and propaganda instead of stasis and chronatog, at a tournament recently and found that it was pretty weak against control but dominated burn, tribal (elves and vampires were there) and belcher. I like your version alot, why no Zuran Orb and Sol Ring?

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Posted 24 January 2011 at 09:29

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Switch out Mana Drain for Mana Short. Casting it before they get a chance to play spells can ruin their whole turn for 3 mana.

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Posted 21 February 2011 at 01:43

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Maso420024 has deleted this comment.

Posted 24 February 2011 at 12:04

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Call me dumb, but I don't see a point to the Chronatog. Maybe drop them for Ensnaring bridges in the event that a faster creature based deck potentially gets a jump on you early on?

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Posted 06 March 2011 at 20:25

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Once you grind everything to a halt, do you just keep skipping your turn to make the Chronatog massive or something?

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Posted 11 May 2011 at 16:43

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Posted 12 May 2011 at 14:37

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czar_necro has deleted this comment.

Posted 12 May 2011 at 16:25

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Well, if you keep skipping your turn would it keep stacking somehow?

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Posted 03 June 2011 at 12:57

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yes. "use this ability once each turn." so use it during their turn, then it's their turn again, which is a new turn. so you can use it again.

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Posted 07 June 2011 at 04:53

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Idk seems like a couple artifact and enchantment removal cards and this deck is shit out of luck

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Posted 02 May 2012 at 12:18

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wow... i hate blue decks as it is and this just makes me hate them worse lol. im....im not sure how u can beat this.. maybe extraction or mill if ur lucky?? incredible deck man just wow..

http://cardgametalk.wordpress.com/

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Posted 28 April 2013 at 21:26

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