Ramp Agro

by BrianBell on 15 May 2011

Main Deck (60 cards)

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Deck Description

i thought i'd breed the two deck types and see what happened. so here it goes! lots of one drop mana producers, lots of low cost beaters, lots of fun.
tell me what you think.

Deck Tags

  • Experimental

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000046

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ramp Agro

I think there is to much potential mana in this... after about 5 turns I see thus sitting on plenty...I would suggest taking out some of weaker ramps and add in a few end game creatures.

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Posted 15 May 2011 at 01:55

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ya, i've noticed this aswell. i'm thinking a Kozilek or two, but i need some 6-8 drops. what do you suggest?

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Posted 15 May 2011 at 02:41

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well you don't need 15 1 drop mana dorks, that's just ridiculous, especially with 24 land and harrow also. Dump in a vorniclex, maybe some gaea's revenge, terastodon, primeval titan for your big guys.vines of vastwood might also be nice for some combat tricks along with dealing with spot removal- you will still ave trouble with board wipes though- consider adding in batterskulls for that. Also, with all this mana you should be playing a playset of green sun's zenith so you can choose which beaters you want to grab.

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Posted 15 May 2011 at 04:24

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