Penitent and Patient

by brrian144 on 03 August 2010

Main Deck (74 cards)

Sideboard (11 cards)

Creatures (1)


Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck utalizes a bunch of intertwined stratagies that work simultaniously to lead to multiple types of victory.

Four End-Game stratagies:
-Attrition kill
-Power kill (Myojin)
-Swarm kill (green Honden 1/1 tokens)
-Force Tap-out

The first three will typically share credit for the kill. Despite varying stratagies, they are all acomplished by the same actions/priorities taken, so there isn't a conflicting deck purpose.


The keypin to the deck is drawing cards. Statistically speaking, by the 18-22th turn you should have gone through half of the library, if not all of it. This allows you to have access to important cards that you otherwise couldn't rely on getting in the course of a game.

FIrst of all, my Deck contains all 5 Honden Shrines. Obviously with all 5 out, the game is greatly in my favor. Further cards allow me to burn my opponenets library, or force him to draw a bunch of cards so that he must discard the excess. The deck is constructed to make attaining 3 shrines very doable within 10 turns.

The deck also contains the White, Red, and Green Myojins and That Which Was Taken. This combo gives me 3 indestructable creatures for defence as well as an end-game attack (White Myojin). A few other cards aid in summoning these creatures.

With Myojin and shrines of different colour, I need access to small amounts of foreign mana.

This deck was built off of a deck that included The Unspeakable with the special summoning cards. Summon him and get a divinity counter on him, and the enemy suffers damage while my drawing increases.


Two Elixir of Immortality are in the deck to prevent self tap-out. It recycles of graveyard and itself into my hand. That plus spellbook removes a huge obstacle to tis deck.

Fellwar Stone and Darksteel reactor are in the sidedeck. If you are facing an opponent of different mana, use Fellwar Stone. If you are playing against a deck that isn't ment for a rapid game, Darksteel reactor allows that you need only maintain a stalemate. With the shrines active, maintaining the status quo for 20 turns won't be difficult.

The final weakness of my deck would be that I require a long set-up period. To aid in that, you will note that most all creatures are low cost walls, whoose sole purpose is to build a barrier between my lifepoints and opponent until I can start acumulating my life/cards and burning theirs.

As a Final note, I would like to remind you that my Deck relies heavily on a cards that only have 1 or 2 copies in the deck. With Card drawing such as mine, that is all I need because I will have access to most of my library during the course of the game.


***Note for Critics:

I have not had the opportunity to test the deck in a suitable environment. My assessment is that to be successful, I need to have some walls and get my Blue Shrine out, or two other shrines out, within 10 turns. Without physically having this deck and playing it, it can be hard to judge. I suggest you look at sample hands, and see how many times you get a good hand (or bad hand, muligan, and good hand).

A good starting hand typically includes 1-2 walls and 2-4 mana. All else is Misc. Shrines and exta mana are gravy. Draw cards accelerate the rate that you go through cards. Every card you get should be useful. The exception, unfortunately, is Myojin. If you get two Myojin in the hand, and the other 5 cards are marginal, think about Muliganing. If you get a Shrine (and/or Idyllic Tutor), and at least 3 mana, that's a Great Hand. If you get the Blue Shrine, make sure the rest of the hand really sucks to risk muliganing.

Try it and see. Thoughts, comments, improvments. Please provide.

Deck Tags

  • Experimental

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1420144

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Penitent and Patient

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