Simic Standard (40$ budget)

by buddelsau on 10 February 2013

Main Deck (60 cards)

Sideboard (20 cards)

Enchantments (9)

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Deck Description

Here is a nice Experiment coming your way, fellow Bioscientists!
This is a creature-based budget deck featuring the Simic guild and their lovely +1/+1 counter synergies!
Enjoy and comment if you like to give some feedback!

sideboard = maybeboard

note that farseek would be much better with a single breeding pool in the deck, so if you happen to pick one up in draft or by trading, put it in! then fetch it when farseeking.

How to Play

Pretty straight-up: play agressive with experiment one, geist and krasis. drop the guildmate for carddraw and to reenable undying. Fathom mage for carddraw.
Vorapede and zegana are your game winning threads. if you can'T get through with your zegana, bioshift her counters on a krasis or vorapede.
farseek is for ramp and manafixing, you will almost never need more than 2 blue sorces, but make sure to have your 3 green on turn 5 to be able to drop vorapede.
Bioshift does all sorts of things: reenable undying, draw cards from fathom mage, milk the evolve creatures or zegana, shove the counters onto an unblocked creature to win. it can also function as an answer to removal by saving the counters on a stacked creature.
rapid hybridization does crazy stuff with undying creatures and evolve and can also be used as straight-up removal.
simic charm does all the things you could want from a utility spell.
neat trick: if you cast simic charm in +3/+3 mode onto zegana in response to her card draw trigger, you will draw 3 more cards than you would do normally!

Deck Tags

  • Simic
  • Budget
  • Creature-Based
  • Counters
  • Undying
  • Aggro
  • Synergy

Deck at a Glance

Social Stats

35
Likes

This deck has been viewed 4,722 times.

Mana Curve

Mana Symbol Occurrence

0240049

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Simic Standard (40$ budget)

I like how you actually said how to play.Because most people do not leave a how to play note so thanks!

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Posted 10 February 2013 at 19:35

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thank you for those kind words =)

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Posted 10 February 2013 at 20:42

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that how to play tutorial is wicked, i didn't realize the potential synergy with rapid H and undying, props. You've given me some great ideas.

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Posted 11 February 2013 at 05:59

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like to hear that!

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Posted 12 February 2013 at 02:16

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Rapid Hybridization on an undying creature. That's pretty innovative two for one. It'd be great if you did that in response to a pillar of flame or other removal especially

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Posted 19 February 2013 at 23:23

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yeah it serves as a light-counter to removal, just as bioshift does on the evolve creatures, you still get to save them counters =)

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Posted 20 February 2013 at 12:48

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Tolles Deck! Nette Combo! Muss ich mir leider klauen die Idee, sry;)

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Posted 20 February 2013 at 00:22

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gerne doch!

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Posted 20 February 2013 at 12:47

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I like it!
this gives me a few more ideas

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Posted 22 February 2013 at 00:26

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Hey, you commented on my evolve/undying deck, so I guess I should do it on yours =) I play 4 hinterland harbor and 4 breeding pool in my deck so I get 18 forest sources and 13 island sources. With that you do not really need Farseek and you could rather put in ooze flux and the biomancer. (However you have a budget deck, and those lands cost a fortune...). Just one question, couldn't you just use the charm to 3+3 your highest creature, so when Zegana comes out, you will draw those 3 cards AND keep the counters?

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Posted 01 March 2013 at 21:14

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hmm. you are right, if you play the charm on your biggest creature, its better than a stack trick with zeganas trigger. haven't thought of something this simple, always on the complicated side =)
thanks a ton for the input =

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Posted 02 March 2013 at 17:06

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