birthing pod

by burkek on 09 May 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

ANALYSIS OF THE CARD
yeah ok I am going to spend a long time on this, so if you don't care skip it but it will help me make this deck better

Birthing pod is supposedly the new survival of the fittest, it is also crap in most decks unless they are specifically built around it

That leads me to the first weakness of birthing pod, you have to draw it and often if they kill it you are screwed
so that leads me to my first set of cards to add to this deck actually, cards that specifically interact at playing and keeping birthing pod safe, these include mana ramps as playing birthing pod costs atleast 3 mana and 2 life

options:
llanowar elves
birds of paradise
lotus cobra
joraga treespeakers
overgrown battlements
any blue draw card
sign in blood
sun titan
glissa, the traitor
noxious revival
and here is where I stop the list, I think thats most of the major cards I might seriously use in this deck for the purpose of drawing, playing, and keeping in play birthing pod.

next is that the nature of the card demands I sac a creature AND that i summon a creature of 1 mana cost greater
this has to actually be broken into 2 parts

What creatures do I want to sac?
Bloodghast
Vengevine
Cadaver Imp (yeah he is good at getting stuff too)
any card with the -x/-x to target creature when is put into the graveyard
any land fetch when put into graveyard
any does anything when put into the graveyard

What creatures are we going to play based on this?
well lets look at our 2 main sacs
Vengevine and Bloodghast
that should say we should focus on cards that sac for 3 and 5 mana
luckily there are several great creatures that meet our needs here

rember glissa from the list above? guess what? 3 mana, she is in
leatherback baloth has the bulk to last so he is another option here
either crusader
Cadaver Imp again, are you seeing what I am here?
vampire night hawk
acidic slime
precursor golem
baneslayer angel
and I am sure there are many others, but thats all I am listing for now

notice however, we want other 4 mana sac's besides vengevine in our deck
here we get part of the reason why i am listing most of the cards i do, pretty early on i decided to make a g/b or a g/b/w
phyrexian obliterator
thrun,the last troll
Abyssal Persecutor (!!!!)
Hero of Bladehold
Hero of Oxid Ridge
and the list goes on and on, but I covered quite a few good cards here
in my opinion, black really shines here with a persecutor I can sac at will for a baneslayer or a acidic slime and a obliterator to make my opponents scared to even attack

another advantage to this deck is that to build it right it requires a carefully planned mana curve, in my opinion that curve should have lots of 1, little 2 (mostly bloodghast), fair amount of 3, and decent amount of 4, fair amount of 5, a few 6s
hey even without the birthing pod, we still have good drops on turn 3,4,5, and 6, good deal right?
maybe even sooner since most of our 1 mana cards are ramps!

so basically my idea is a deck with a green ramp at the base into a birthing pod
then a bloodghast sac fest with birthing pod
that is followed up by a nice flow of 4 mana threats into a good flow of 5 mana threats
and you can get up to 6 mana when you just want to hurry up and finish the game

However, there is a lot of artifact destruction options for the current metagame, so you really MUST protect your pod
what if they play a wrath of god? well that actually can work to our benefit, play that one useless 1 mana ramp you have been holding and sac it for a myr superion, now you have recovered from a wrath of god with an immediate 5/6, not bad right?
so protect your pod and you can win, thats the summary

the colors with the best threats in my opinion are green, black, and white, so they will be the core of this deck
so without further ado, here is my deck list

note this is just a first deck list: so it is not perfect
any comments, help, criticism, etc is much appreciated, and probably much needed >.<

G/B/R version: http://www.mtgvault.com/ViewDeck.aspx?DeckID=182826

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

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This deck has been viewed 3,659 times.

Mana Curve

Mana Symbol Occurrence

10017031

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for birthing pod

You need at least 2 more lands

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Posted 10 May 2011 at 02:57

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playtesting will decide that, you are probably right but with all the ramps I wouldn't be surprised if i only needed 1 more, or no more actually
also I generally will be playing most of my creatures for 2 after i get out birthing pod so that i can save up the fetchlands for bloodghasts almost, idk for sure how that would work though

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Posted 10 May 2011 at 03:10

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just did a little testing, nowhere near enough, but it seems the lands might actually be ok

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Posted 10 May 2011 at 03:17

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Good luck on this deck, I havn't thought of any tips for it yet, maybe suture priest as you will be bringing lots of creatures in and out of the battlefield and lifegain is not bad, but you also have BSA there.

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Posted 10 May 2011 at 04:26

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huh, never thought about adding surture priest
at the moment i am hoping i wont need him, but if it turns out the life gain will really help this deck after some testing i will be sure to keep him in mind
i might sideboard either him or kor firewalker for matchups vs aggro, which i have a feeling might be tricky

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Posted 10 May 2011 at 04:33

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after drawing 20 sample hands i had a 50% mull rate, which in most cases was from not having a green mana in my opening hand. my requirements for keeping were one threat playbe based on my current hand and maybe one more mana draw by turn 3, and atleast 2 lands in my hand. as a result going to go -1 marsh flats and -1 plains for 2 misty rainforest

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Posted 10 May 2011 at 04:44

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20 more and same ratio >.<
misty rainforest prevented... 1mull
other problem was lack of ramps so going to try -1 revival, glissa, imp
+2 forest
+1 plains

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Posted 10 May 2011 at 05:07

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next set of edits: 4 lotus cobra
-1 vengevine, bloodghast, mirran crusader, llanowar elves

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Posted 10 May 2011 at 05:32

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redoing mana curve after edits

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Posted 10 May 2011 at 05:52

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as far as main deck goes, I would be tempted to take out lilvala for skinrender, since skinrender is more value if you rez him back up... and your four drop will probably be fodder for baneslayer anyways ;) beyond that strong deck, sorta weak to board wipes, but to be expected :-P and you can sideboard two extra bloodghasts and vengevines for that..
other sideboard options might be sylvok replica who makes swords, inkmoths, and quests die, and phyrexian crusader or wurmcoils whom are good against agro,

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Posted 10 May 2011 at 06:34

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kinda, but hoping myr superion helps with the board swipes

also prob more along the lines of an on entering the battlefield effect to kill off artifacts

Most of the things that you just mentioned will be in SB for anti aggro lol

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Posted 10 May 2011 at 23:03

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Only issue I have is that Vengevine is a dead card thanks to Surgical.

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Posted 11 May 2011 at 14:45

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vengevine is a good combo, and yes that would really hurt the deck, but honestly look at the number of threats in this deck. There are enough it can still function without vengevine

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Posted 11 May 2011 at 15:00

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i hate having to scroll down every time i want a random draw. that aside, looks like a fun deck to play with. my suggestion would probably be mimic vat, but that's just b/c i love it.

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Posted 05 June 2011 at 22:13

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