Germ Theory

by burningpeat on 15 December 2011

Main Deck (64 cards)

Sideboard (0 cards)

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Deck Description

Building off the concept in my Golemworks deck, this is designed around putting out tokens, doubling those tokens, then putting out some more.

When any living weapon enters the battlefield, Parallel lives will double the number of germ tokens entering the battlefield. The goal is to have Intangible Virtue out, a Parallel Lives, and a Mirrorworks. With that combo, playing a living weapon and copying it with mirrorworks produces (weapon + germ + germ) + (token weapon + germ + germ) + (token weapon + germ + germ). So, for example, for 3 colorless mana that could be 3 Flayer Husks + 6x germs minimum.

Mimic Vat works similarly. Play a Precursor, bring in the tokens. Attack with non-token Precursor next turn on a suicide run and exile with the Mimic Vat. Now, every turn you can pay 3 and put out 4 or more 3/3 golems. Play and sac a Relic-Warder the same way. Now your can basically blink any of your living weapons or Precursors at the end or every turn to multiply tokens.

Let's say you have several of these weenie germs on the battlefield, with a Puresteel and metalcraft (very likely), you can equip Mortar Pod to each germ in sequence and sac it, doing (Xgerms) damage for 0 mana.

Batterskull is just ridiculous with its return to hand ability. That allows for some almost broken copying.

-----Comments and suggestions welcome-----

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

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This deck has been viewed 3,249 times.

Mana Curve

Mana Symbol Occurrence

1480011

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Germ Theory

Nice deck there!
I really see the idea, But its a bit hard to hit the combo, So Maybe if you played with some/ Draw a card / it could be better :D!
Check my deck :D! http://www.mtgvault.com/ViewDeck.aspx?DeckID=270652

0
Posted 15 December 2011 at 16:39

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