Mardu Siege Control

by burntbread on 29 February 2016

Main Deck (60 cards)

Sideboard (15 cards)

Instants (1)

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Deck Description

The deck is made for control and to counter decks that burn out late game and are weak to enchantments/cannot keep full control of board against clears.

How to Play

The deck is made to control the board using board clears and control spells. Then the deck will either use outpost siege or dark petition to search for a palace siege to start slowly ticking away at the opponent.

Deck Tags

  • Mardu
  • Control
  • Standard
  • Enchantment

Deck at a Glance

Social Stats

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This deck has been viewed 659 times.

Mana Curve

Mana Symbol Occurrence

17026180

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mardu Siege Control

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