BurtonErnie

11 Decks, 128 Comments, 58 Reputation

Yeah, I'd actually either remove the Arcane Melees or put in bigger spells. With Electromancers and Melees you've got A LOT of colorless cost paid for.

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Posted 28 June 2014 at 14:56 as a comment on Burn Them All

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Do you have any trouble hitting? You've got a LOT of counter in there and only six big hitters, two of which tempt you to expend your counter mana to pump it.

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Posted 28 June 2014 at 14:54 as a comment on Time To Pay Up

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This looks freaking so fun to play. Good job on a very cool tribe creature type, as well! What is Weaver doing in there, though? Sac fodder?

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Posted 28 June 2014 at 14:51 as a comment on Of Treefolk and Men

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Nice, but looks a little slow. Does it play out that way? Also, Hypnotic Spectre.

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Posted 28 June 2014 at 14:48 as a comment on Dimir Sneaking

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Swap out the Clones for Cryptoplasm for a MUCH more versatile creature. Love seeing Biovisionary put to use. :)

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Posted 28 June 2014 at 14:46 as a comment on Biovisionary Deck

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What are the Damnations for?

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Posted 28 June 2014 at 14:38 as a comment on crocodile tribal

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This really pique's my interest. How's it play?

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Posted 28 June 2014 at 14:36 as a comment on plants tribal

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I'd ditch the Portals and get back to basics with Wild Growths, just cause it seems like the Portals would become useless late game after you get your land out.

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Posted 28 June 2014 at 14:35 as a comment on #15: spider tribal

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Ever thought about Code of Arms? Might be a game ender in this deck!

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Posted 28 June 2014 at 14:31 as a comment on W White Weenies and Tokens

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Is Thrassa in there solely for scrying? I think Sigiled Starfish might serve better, as you can pile the playset of them up and really dig deep late game.

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Posted 28 June 2014 at 14:28 as a comment on UB Life Roulette

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Since you have a lot of little guys here, maybe Chorus of Might? You should fill out the how to play section so we can tell better what you're aiming for with this. ;)

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Posted 28 June 2014 at 14:22 as a comment on G Pauper Badger

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Can't really think of much to suggest here. This is unique in that not only does it ramp mana, but also lowers the big hitters cost of you play! Never seen that before, very cool!

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Posted 28 June 2014 at 14:18 as a comment on Gang-Green

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Looks fierce, two concerns though. How are you fueling the aristocrats? I think Vampire Nighthawks might serve you better, they're still super offense, but more durable and utilitarian. Secondly, How often are you able to pull off Rage Reflection? It's pricy and you have little to no mana ramp. That being said, seems like a scarily offensive deck!

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Posted 28 June 2014 at 14:15 as a comment on River of Crimson

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Silly me! It's my deck and I didn't even notice that! I haven't gotten to test it much yet, but I figure they'll play everything in hand once Hypergenesis drops, especially when they see the one-hitter quitters drop, they'll want something to defend against them.

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Posted 28 June 2014 at 03:34 in reply to #476452 on Phage, the Hypercade

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Oh my gosh, that's so beautiful! I don't know why I didn't think of it! +1 from me, great idea!

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Posted 27 June 2014 at 22:28 in reply to #476452 on Phage, the Hypercade

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Thanks MagicMaster! Def looking forward to reviewing your work. :)

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Posted 27 June 2014 at 21:10 in reply to #476590 on Want deck comments? Read here!

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I definitely will! I am going to catch up on all the comments I owe tomorrow morning, first thing!

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Posted 27 June 2014 at 21:08 in reply to #476496 on Want deck comments? Read here!

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Alright guys, I am reeeeally sorry but I've been super busy! I've managed a -few- comments on my work breaks but between work, two little ones, and errands I haven't gotten around to your comment yet! This is why I PROMISE tomorrow morning I will head to my local library, jump on my lap top, and knock out ALL or the comments I owe to you wonderful people! Looking forward to seeing all of those sexy minds at work!

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Posted 27 June 2014 at 18:55 as a comment on Want deck comments? Read here!

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I actually used to run the wanderers in there, but I chose Akroma's memorial over them for a couple reasons. Firstly, while they both provide has, AM also provides flight for both Phage and BSC, just incase I don't draw an Invisimancer. Secondly, it's an artifact so it's slightly less susceptible to instant-speed removal, and also providing creature protection against murder and such.

I chose Fires in case I get really unlucky and don't draw AM or Invisimancer, then I can sac 'em and hopefully get enough of a boost to get a trampiling BSC over any blockers the opponent might lay down.

I think you are correct about too many cascade cards though. Any suggestions for those slots?

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Posted 27 June 2014 at 18:45 in reply to #476452 on Phage, the Hypercade

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You and your decks are exactly what I mean! Magic is an amazing creative outlet, and no one's work should go unappreciated, I look forward to commentingg on your ideas when I get a chance to jump on my laptop!

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Posted 27 June 2014 at 05:26 in reply to #476569 on Want deck comments? Read here!

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