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Designed to allow control of the board to be entirely in your hands. Opponents will find that you will counter anything they play and what you don't counter, you will take for yourself. Winning factors are mill to deck your opponents or unblockable creatures.
This deck can start slow, but you want to focus on controlling the board early. Creatures like Drowner Initiate and Shriekgheist will force early milling, while Cursecatcher and low costing counters keep opponents from playing much. Later enchantments will allow you to take opponents creatures for yourself.
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