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this deck works perfectly against decks like goblins, elves and merfolks. instead it becomes ineffective against burn and mill. so I put in the side cards that make these types of decks ineffective .
the huge flaw in this deck is slowness. infact i put 24 lands because if you haven't at least 3 lands in your opening hand you couldn't play anything. the purpose of this deck is to trap the opponent and win with Azor's elocutors or luminarch ascension( whit the big amount of land is easy put 3 angel per turn). the "can't attack" cards are : magus of the moat(freeing angel ), windbourn muse, ghostly prison, and sphere of safety. removal for any inconvenience (elvish archdruid is a bastard) and dawn charm that is a jolly: give a counter to azor's or luminarch, regenerate azor's or a creature( you have to take care of your creatures),or counter target "mill" or "burn" spell. I'd like to get your advice to make this deck more bastard as possible
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