Artifacts are fun

by CamelotVegito on 02 July 2008

Main Deck (75 cards)

Sideboard (0 cards)

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Deck Description

Mostly Artifacts, and uses Archbounds,and some Darksteel to deal damage. Mostly based on +1/+1 Counters ending on something BIG, with alot of Abilities.

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

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This deck has been viewed 624 times.

Mana Curve

Mana Symbol Occurrence

05040

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Artifacts are fun

Ok, you only have one of each card save the ingots of which you have 2 and the Cloudposts of which you actually have 4, you can't form a basic deck strategy with this. What is the main idea here other than just simply having a lot of artifacts? Cut out what you don't need and up the number of what you do. Also, the urza lands are basically useless unless you have 4 of each.

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Posted 02 July 2008 at 23:19

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The basic idea is its a balanced deck that uses multiple outcomes not heavily relying on any one card, Aswell as its Anti milling aka "Discard x cards, if there is the same card do it again" no longer applies.

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Posted 03 July 2008 at 01:38

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And what happens when something dies? You have no other copies of anything in your deck to draw. What if you face a counterspell deck or a destroy artifact deck? You can't predict any outcome, like victory for example, with a deck that only runs one of each card. I've tried it, it never works. Trust me, I've been around the block a few times with this type of deck, that's why I get so hung up on probability. Of which you have basically none, by the way.

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Posted 03 July 2008 at 03:57

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And the mill cards you're referring to is scalplexis and grindstone. Grindstone will still kick your but when comboed with painter's servant and scalplexis will still mill you for 4. Most milling decks have ways to deal with this type anyway so this doesn't really work that well. Ever hear of Raven Guildmaster? Traumatize? Glimpse the Unthinkable? Rootwater Thief? Extract? The last two will rip you to shreds.

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Posted 03 July 2008 at 04:02

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Yes but the thing is if something dies i just transfer its pluses to another creature.......

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Posted 03 July 2008 at 04:09

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Wrath of God, Damnation, Final Judgment, Plague Wind, Return to hand cards such as unsummon and equilibrium (the creature has to go to the graveyard) don't let you put tokens on anything. Creature control will destroy this, basically a good control deck will wreck this in the worst way. And what does things dying have to do with milling? Extract and Thief will make sure your creatures never hits the board.

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Posted 03 July 2008 at 04:21

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If you want to keep it like this and run it, be my guest. I'm just trying to share my experience with this kind of deck, some things you can't be told, you have to find out for yourself. This might be one of them. Run it and see how it does but I think you're going to find ourself wishing for some cards and hating some draws.

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Posted 03 July 2008 at 04:28

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I completely understand, see if you like this one more. i just added one of each of the Arcbounds cept overseer, and Raveger. Aswell as another Vesuva so i can have 6 cloudposts lol, Aka 36 mana 6 cards.

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Posted 05 July 2008 at 02:48

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