Dragons Revisited

by Captainkillbot on 14 July 2014

Main Deck (66 cards)

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How to Play

1st Win Condition:
Burn, there are enough burn spells to deal lethal damaged to any player, and once you get a Demonfire and are Hellbent you don't worry about it getting countered. But it's pretty simple to get enough burn out in the first few turns that will let you get control fast. Then there is the Icky Sticks which go good with Incinerate.
2nd Win Condition:
Beat Down, There maybe limited creatures but the creatures are big enough that they can do serious damage if the burn spells are used to control the playing field. For small creatures like elves and weenies Flamebreak is best especially if someone just popped out a dozen elves and is waiting for next turn to use them. Seal of Fire works great for saving up mana while still holding creatures at bay for fear of getting burned and properly used Shatter Storm and really mess up an artifact deck. So now we get to the beat down, Any Dragon with Spell Binder and Savage beating, It's a pretty common way to beat someone down and since they are all flyers they can be unblock able if the burn spells were used to take out any opposition. Saving two mana for the entwine is a great idea as well since that double strike really does a number on life totals. In a group game the combo can be used to take out multiple players if not everyone a single turn.
3rd Win Condition:
Control and Attack: Similar to Beat Down and Burn, gaining control of the playing field with one mana spells and maintaining control of it until Rimescale comes out to dominate other creatures. Rimescales ability is to freeze creatures meaning they don't untap ever. Since Rimescale doesn't tap to use the ability you can freeze multiple creatures on one turn and not worry about it. That is the control part using Burn and Freeze to maintain opponent creatures from gaining a foot hold. Now because sometimes we run into massive burn spells we have Shunt, so even if someone is going to "destroy target creature" that being a dragon you redirect it to something else. Once control is achieved even swinging for 5 every turn does enough to win the game slowly.


Some Combos which I like and ways to get things out faster:
Savage Beating with Spellbinder
Icky Stick with Incinerate
Howling Mine because it's awesome
Desperate Ritual, with Desperate Ritual (Spliced into the Arcane), Desperate Ritual, Seething Song, Seething Song, Demonfire with Hellbent.

: For those that don't know "Fledging Dragon" turns into a Shivan Dragon when you reach Threashold. Add Crucible of Fire to the Mix and that little dragon is a badass that can be pumped.

Deck Tags

  • Dragons
  • crucible of fire
  • Beatdown

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000620

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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