Infinite Mill

by captalaska on 14 April 2013

Main Deck (60 cards)

Artifacts (4)


Sideboard (15 cards)

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Deck Description

Mill Deck

How to Play

This deck needs to have mindcrank and duskmantle guildmage out. Using Duskmantle Guildmage's first ability with Mindcrank out and causing just one damage to start a chain reaction of mill then damage over and over again until either 1) They lose 20 life or 2) They mill their library.

Deck Tags

  • Mill
  • Combo
  • Modern

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,646 times.

Mana Curve

Mana Symbol Occurrence

0391100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinite Mill

No mana acceleration?

0
Posted 14 April 2013 at 22:08

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What do you think should be added?

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Posted 14 April 2013 at 23:11

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It depends on when you want to win the game. Chrome Mox will make it possible to go off on turn three. As would mox diamond and mox ople. Because black/blue has instant mana sources, going off on turn three could be accomplished with two islands, a swamp, one creature and copy of 'Culling the meek (or is it weak)... the one that makes four mana if you sac a creature. However, turn four is a great turn to combo with because it would allow you to counter. However, I'd switch to "daze" or "misdirection" so that you could use all your mana on the combo and still defend. If you want to go off on turn four, you could use mana sources that would allow you to make more mana.. think cabal coffers, crystal vein, or ancient tomb. I'm not sure if this helps because I'm just suggesting using rare cards to do what they do... However, you could tap out on turn four for the win and not be slammed if you run disrupt (or any one casting cost counter) instead of mana leak.

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Posted 14 April 2013 at 23:47

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