'Dirmill' Kill

by captnboozjuice on 22 February 2013

Main Deck (60 cards)

Sideboard (12 cards)

Creatures (2)


Instants (10)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My Dimir mill and then kill deck. I started out with more cards to mill. I had a very hard time against low creature aggro decks. I play tested against a gruul aggro and a human bant auras deck. They were so fast paced I couldn't get my things to work. So the maindeck is for removal against heavy hitting fast pace decks. The sideboard is for when your playing a slower, more controlling deck. Would love to hear your thoughts

How to Play

Depends on what your facing. Either remove and build up your army, or control a controller deck and use glaring spotlight with a buffed up abberration.

Deck Tags

  • Dimir
  • Mill
  • Mill and Kill
  • Standard

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 1,879 times.

Mana Curve

Mana Symbol Occurrence

0262900

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 'Dirmill' Kill

Your thoughts?

0
Posted 23 February 2013 at 00:50

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Looks pretty good, still think you might be heavy on creatures, consider thought scours

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Posted 23 February 2013 at 02:16

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Get some Hedron Crabs, one drops with landfall to make them throw cards away. This deck is alright but you need to have power hitting mill, you don't even need to worry about damage. Also I would say mind funerals are better than mind grip.

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Posted 23 February 2013 at 15:54

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This deck is standard legal, this deck has too many creatures all ready I'd prefer fog banks over crabs

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Posted 23 February 2013 at 16:04

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Are the Evolving Wilds worth it? Why not just go for guildgates?

Other that that I really like it and might try it out soon

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Posted 24 February 2013 at 20:34

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I havnt used it with evolving wilds. The only reason I like them is to thin the deck out to get cards that I want on the draw versus a land. This deck is rather slow so I thought this would help speed it up. I don't like gates at all lol.

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Posted 24 February 2013 at 23:07

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ok i will admit my decks arent that good either but i have looked at yours and none of them are that well thought out. you should try when building standard look at every option available to you and focus down on one winning goal. its much easier to win with one goal rather than three you can never pull off. think of something that no one else will be able to think of all of yours are basic and still need improvement. I dont want to tell you that your a bad deck builder because no one is everyone just has their one style and needs to learn how to hone in on their personal style. a little more work with playing these decks in person though and they should be good with a few edits.

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Posted 28 February 2013 at 19:22

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I've play tested this for a considerably long time, adjusting it as need be. I'd love to play your run of the mill Jund deck, esper control, uwr flash midrange deck and make you shut your face

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Posted 01 March 2013 at 07:13

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id love to play i enjoy the game and i was just giving you constructive criticism because i have played for many years and i know how to build a deck, i only figured seeing the deck it wasnt very usable against certain standard decks that i see and play. so if you dont play it in standard fine but i was trying to help, thats what the website is for. im sorry if i offended you in my response. but multiple win conditions is what the side deck is for, main deck keep it simple thats whats best. if you didnt want my help dont post the deck i never post the ones that i have finished.

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Posted 01 March 2013 at 17:46

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Having multiple win conditions makes the deck more versatile.

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Posted 01 March 2013 at 07:14

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I run a Dimir mill/control deck at my FNM event and what I can tell you from experience is you need to sideboard some Negate spells. Once your opponents find out your playing mill they will sideboard in Witchbane's Orb and Rest in Peace which will leave aggro your only possible win condition which will be rough w/ a mill deck. Also I would ditch the Weights as they won't get big vs. other control decks and one of the Phantasms and slide in some vampire nighthawks which will not only give you more control in the form of a creature but lifelink to boot. Ditch one charm and one Thought Scour and add 2 more Mind Grinds cause those are your bread and butter mill cards for the abberation in this deck. Something you also may wanna sideboard is Artful Dodge for a swing and a win w/ the Abberation and Essence Harvest for a win condtion as well with a pumped Abberation on the board. Good luck fellow Dimir guildmate and keep your eye on the prize!

1
Posted 02 March 2013 at 14:03

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