Breakneck Rider

Creature — Human Scout Werewolf 3/3, {1}{R}{R}

Card Information

Creature — Human Scout Werewolf 3/3, {1}{R}{R}

Card Rules

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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