Captive Weird // Compleated Conjurer

Creature — Weird // Creature — Phyrexian Weird 1/3, {U}

Card Information

Creature — Weird // Creature — Phyrexian Weird 1/3, {U}

Card Rules

Defender {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
//
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

Flavor Text

Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
//
The Furnace Host saw no need for such caution.

Editions

Legality

  • Legal in Standard
  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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