Combine Guildmage

Creature — Merfolk Wizard 2/2, {G}{U}

Card Information

Creature — Merfolk Wizard 2/2, {G}{U}

Card Rules

{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.



  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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