Hall of Storm Giants


Card Information


Card Rules

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)



  • Legal in Standard
  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Found a problem with the card data? Report it here.

Hall of Storm Giants TCG Player Card Prices

Zulus GamesLightly Played1$2.17Add To Cart
OC Geeks GamesLightly Played1$2.25Add To Cart
Zulus GamesNear Mint4$2.29Add To Cart
Abilities TCGNear Mint1$2.29Add To Cart
JansenNear Mint1$2.50Add To Cart
The Elven LodgeNear Mint1$2.50Add To Cart
JnT CollectablesLightly Played2$2.78Add To Cart
Timetwister CardsLightly Played1$2.78Add To Cart

Card discussion for Hall of Storm Giants

to post a comment.