Hall of Storm Giants

Land

Card Information

Land

Card Rules

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Editions

Legality

  • Legal in Standard
  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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Hall of Storm Giants TCG Player Card Prices

StoreConditionQuantityPriceBuy
Zulus GamesLightly Played1$2.17Add To Cart
OC Geeks GamesLightly Played1$2.25Add To Cart
Zulus GamesNear Mint4$2.29Add To Cart
Abilities TCGNear Mint1$2.29Add To Cart
JansenNear Mint1$2.50Add To Cart
The Elven LodgeNear Mint1$2.50Add To Cart
JnT CollectablesLightly Played2$2.78Add To Cart
Timetwister CardsLightly Played1$2.78Add To Cart


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