Hanweir Battlements

Land 7/4,

Card Information

Land 7/4,

Card Rules

{T}: Add {C} to your mana pool.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Hanweir, The Writhing Township

Trample, haste
Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.



  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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