Seraph

Creature — Angel 4/4, {6}{W}

Card Information

Creature — Angel 4/4, {6}{W}

Card Rules

Flying Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card into play under your control at end of turn. Sacrifice the creature when you lose control of Seraph.

Editions

Legality

  • Legal in Vintage
  • Legal in Legacy

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