Wanderwine Prophets

Creature — Merfolk Wizard 4/4, {4}{U}{U}

Card Information

Creature — Merfolk Wizard 4/4, {4}{U}{U}

Card Rules

Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.



  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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