White Plume Adventurer

Creature — Orc Cleric 3/3, {2}{W}

Card Information

Creature — Orc Cleric 3/3, {2}{W}

Card Rules

When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Editions

Legality

  • Legal in Vintage
  • Legal in Legacy

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