Card Information
Creature — Nephilim 1/1, {G}{W}{U}{B}
		Card Rules
Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
		Flavor Text
When it awoke, it shattered the hillsides to make way for its passage.
	 
	
		Editions
		
		Legality
		
			- Legal in Modern
- Legal in Vintage
- Legal in Legacy
 
	
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