life gain with infinite dmg v2

by cardplayerv2 on 10 July 2013

Main Deck (60 cards)

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Deck at a Glance

Social Stats

17
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This deck has been viewed 2,858 times.

Mana Curve

Mana Symbol Occurrence

400000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for life gain with infinite dmg v2

Nice job with Stuffy Doll and Guilty Conscience.

1
Posted 10 July 2013 at 16:08

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Agreed, by the looks of it, your just so-posed to live long enough to pull that off, which may or may not be hard. although i would at least add 2 more Felidar Sovereign. needs more offence.

0
Posted 10 July 2013 at 19:17

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that stuffy doll combo is old....

-2
Posted 10 July 2013 at 23:27

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first time i even saw the enchantment and i like it.

0
Posted 11 July 2013 at 08:32

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Cool story, darkmoonwolf666.

2
Posted 11 July 2013 at 14:02

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enchantement come from scourge and stuffy doll from time spiral it is old sometimes looking back in old cards worth it

0
Posted 11 July 2013 at 19:01

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Good job with stuffy doll :D

0
Posted 28 July 2013 at 15:34

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Could use some improvements

Replace Cathedral Sanctifier with Martyr of Sands, and you can get a ton of draw if you replace Life Burst with skullclamp. Finally, since you're running monowhite, you might as well throw in one or two Emeria in place of plains.

0
Posted 10 July 2013 at 16:53

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Why not boon reflection, celestial mantle, rhox faithmender?
Also celestial force is a good one

1
Posted 10 July 2013 at 19:20

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I think that the best strategy to win with this deck using the stuffy / guilty conscience combo would be to use black or blue tutor cards to get those cards into your hand and battlefield. Then you can win much faster and the deck would be much more reliable.

0
Posted 10 July 2013 at 22:30

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pariah works well with stuff/conscience combo

2
Posted 11 July 2013 at 00:18

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Maybe just for fun, something to give stuffy lifelink? Like noble purpose

1
Posted 11 July 2013 at 17:49

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Pacify. GG sir. I'd throw a thing or 2 in that makes the combo a bit harder to stop. While any sort of card denial will be a pain (save destruction), any tap locks or ability stoppers could stall it just long enough to cost you the game. A Dmir Infiltrator with an encoded Hands of Binding is enough to stop it with only 2 cards and 4 mana, and it works with any unblockable or fear/intimidate that isn't white. Life gain stall can be quickly outpaced too, if that's all there is (since the creatures are tiny). Cradle of Vitality is nice for pumping cards and I've seen it do great things with Goldenglow Moth, especially if you throw in lifelink. Righteousness is really good with Goldenglow Moth and lifelink as well. Righteousness, lifelink, goldenglow and High Ground is 22 life for -4 and 3 mana and whatever the lifelink costs.

0
Posted 11 July 2013 at 22:17

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deck needs spirit loop/link and pariah and probably worship
with stuffy doll pariah and worship make u unkillable and spiritl loop and spirit link turns that one use infinite damage to add infinite life

0
Posted 12 July 2013 at 00:58

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That's what I said too

0
Posted 12 July 2013 at 02:39

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to make your opponents rage even harder, add the ioschron scepter/silence combo

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Posted 15 July 2013 at 03:07

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thats a pretty good combp maybe ill use it thanks!

0
Posted 15 July 2013 at 04:38

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