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The basic Green / Blue Gatecrash evolve deck with a few tweaks. As a returning magic player and always gravitating towards green, this deck really fits within my comfort zone. Evolve is a fun mechanic that, with proper planning of your summons, you can start to snowball very quickly.
I normally will keep any hand with 2 lands, any extra is awesome. The majority of the deck is a low cost zerg deck with evolve. I have rarely been mana starved at the start of a game, and even if I am, it normally turns out ok after a few draws.The elusive and drakewing krasis are the primary damage dealers for me in this deck. I will also put a forced adaptation on a fathom mage when I have a good amount of mana to force extra draws each turn.So far this deck has not failed me often and it is always a blast to play.
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I have no idea what cards I should move out of the deck, any help would be great :)
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