Zombies

by Case6888 on 07 April 2016

Main Deck (66 cards)

Sideboard (7 cards)

Creatures (1)


Sorceries (3)

Instants (3)

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Deck Description

Zombie tribal - that found some clues.
Started b/u went to sultai. Now sultai clue zombies.
Casual against friends. Owned some cards from previous deck.

How to Play

Win con - overrun with zombies usually threw the air.
Tamiyo journal /
Briarbridge Patrol - find archetype of Imagination and play for free
Root out / Jace's scrutiny to premake clues, incase journal gets hate.
Scrutiny helps saves zombie, no fear of dying from chump blocking.
Sultai Ascendancy helps filter threw deck. Find 8+ lands and start cycling rest into graveyard.
Zombies either make tokens or are "lords"(+1/+1).
Grave titan and army of damned are good target for journal if archetype was hard cast or in hand.

Deck Tags

  • Zombie
  • Sultai. Clue

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0163809

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Zombies

68 cards works w sultaI Ascendancy but still can be faster. Need help w the last cut(don't mind 62-64 for casual)
Compelling deterrence is useful bc disruption w main creature type as zombie.
Erdwal Illuminator is useful but not necessarily must have.
Tragic slip us only removal. Works well after chumping a token.
What to cut?

0
Posted 29 June 2016 at 22:09

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