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race with max enchantments to an excellent turn-4 Sphere of Safety, or a crappy Lost in the Woods. both protect not only you but your Planeswalkers. 11 cantrips for 1-2 mana, 12 two- or three-drop mana accelerators thatpay for the Sphere or Lost, and 3 Terminus to buy you all-important time if the goodies are missing. while you may not have won the game by turn 4, when you play your 5th, 6th, or 7th enchantment it's pretty much over for any creature deck, which are the great majority of your opponents these days. countermagic and sideboarded discard, enchantment hate, or Oblivion Rings are tough. but a transformational sideboard can slam expectations if you come out hard with Thragtusk and other fatties after their removal is sided out.
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