Modern Mill

by cattonizer on 28 December 2012

Main Deck (35 cards)

Sideboard (2 cards)

Instants (1)

Enchantments (1)

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Deck Description

fed liste på den her side:

http://forums.mtgsalvation.com/showthread.php?t=436546&page=4

How to Play

http://forums.mtgsalvation.com/showthread.php?t=436183

Deck Tags

  • Mill

Deck at a Glance

Social Stats

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This deck has been viewed 772 times.

Mana Curve

Mana Symbol Occurrence

0211800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Modern Mill

Shelldock isle:
Sadly this card is a pretty bad card for three major reasons.
1: It "steals" 3 mana, one by entering tapped, two by being activated, where an ordinary land would deliver 2 mana instead and not demand another land to tap it. When you are robbed of these three mana it turns out that you will be less able to cast mill-spells, and the direct result of that will be that shelldock island is slowing itself from being activated.
2: It's a non-basic, and frankly too many cards will destroy it before it ever takes effect. The very fact that it enters play tapped gives your opponent time enough to get it off the board in good time.
3: Putting a good milling card under it to exploit it's very purpose is actually a bad idea! It robs you of a good milling card, which you could have drawn instead of removing it from the deck with the isle. It's a very bad card indeed!

-1
Posted 26 February 2013 at 13:01

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