cavemanben01

68 Decks, 71 Comments, 10 Reputation

I love the cheap but good factor of this deck. I agree with Rickell's suggestions, O-Ring is too awesome to not have in there and swap out Greatsword, Silver-Inlaid Dagger is very cool but perhaps the cleaver is more of a game changer.

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Posted 16 April 2012 at 06:07 as a comment on Griffin Rider Deck

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You've already changed it up and splashed white. Not that into disentomb, and Go for the Throat over tragic slip any day.

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Posted 15 April 2012 at 17:01 in reply to #247682 on [T2] Damned Bloodsuckers

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I would consider Markov Blademaster, Olivia Voldaren and burn. Volt Charge is awesome with vampires and any planeswalker, proliferate. Burn is the best part of red so use it :). Also consider black control, Geth's verdict and Despise. Board sweepers in sideboard, whipflare, slagstorm, rachet bomb or Black Sun's Zenith. Surgical extraction in sideboard for sure. Also of the SoM dual land Blackcleave cliffs. Looks solid just wanted to give some things that I would consider in a vampire deck.

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Posted 15 April 2012 at 16:58 as a comment on [T2] Damned Bloodsuckers

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You are full of very constructive comments

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Posted 13 April 2012 at 00:11 in reply to #246773 on RG Aggro (Standard)

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Traitorous Blood seemed to just get stuck in my hand. Made quite a few changes, going to play test diabolic tutor as well.

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Posted 12 April 2012 at 21:41 as a comment on RB Heartless (Standard)

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Drop Gatstaf Shepherd for Huntmaster. That is all.

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Posted 12 April 2012 at 20:41 as a comment on [T2] Hyper Aggro WW

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Very cool deck. I'd find a way to add strangleroot geist however, so good.

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Posted 12 April 2012 at 16:11 as a comment on G/b Deadly Allure

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More expensive but not sure about better. Only thing I don't have that I would consider in this is Green Sun's and Sword of BaM. Not going to waste money on cards going out of rotation in 5 months for what these go for.

Definitely has more to work with though, nice deck.

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Posted 11 April 2012 at 23:13 in reply to #246773 on RG Aggro (Standard)

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So interesting, looks standard until you get to the lands. Here is one of my standard RG variants of Undying Pod. Very fun when you get it working, but its pretty slow compared to more competitive standard decks. I wouldn't change a thing but the non-T2 stuff since it's almost a T2 deck already.

Most recent version I've played with in a tourny, went 1-2, 2-1, 2-0, 0-2.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=308173

Got smoked last round in about 15 minutes by a Heartless summoning UB deck. I had to mul to 5 first game and second game I only had 3 lands after 5 turns.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=308173

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Posted 11 April 2012 at 04:03 as a comment on Birthing Pod Shenanigans

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Just don't like dismember, please explain to me why you would use it over doom blade or go for the throat in your Main Deck. Otherwise super cool.

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Posted 09 April 2012 at 04:36 as a comment on Undeath

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I would add 2 more volt charges but I don't know what you could take out for it :). Looks solid and a Sorin, LoI or 2 would be very cool in this deck. What are you thinking for sideboard?

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Posted 08 April 2012 at 02:24 as a comment on [STANDARD] Vampires

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Traitorous Blood is definitely not a mainstream card, don't think I've seen it used in a tournament that I've played in. Ton of cool points though for flavor. I think it works great with a large creature deck, you take out a blocker for one, also if it happens to be a 1 toughness character I believe it would be placed in the graveyard if I have Heartless Summoning in play, and if its more of a threat, its yours for a turn. Getting in your opening hand could lead to an early lead and late game could turn to a win.

Bloodgift Demon is very cool I agree. If a get anymore I will consider adding for sure. Thanks

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Posted 08 April 2012 at 02:16 in reply to #246020 on RB Heartless (Standard)

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My first attempt with this idea was a few weeks ago, didn't get any likes or comments, nice to see more people seeing the potential. I have a more refined version I'm still working on, but this was the first attempt.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=308173

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Posted 24 March 2012 at 07:10 as a comment on Birth of the Undying Fling (Standard)

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Play tested this deck vs mono-black infect deck during downtime at a draft last night and it got smoked. Infect is coming back. I didn't sideboard anything but in a tournament against infect I'd put as much burn and removal as possible, so add Beasts, Slags and Veils for Wild Hunger and werewolves. Thanks for the likes but I still don't think I'd take it to a tournament. Tournament quality I think will need to add some sort of ramp, otherwise it is very susceptible to anything quick, burn or infect.

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Posted 21 March 2012 at 19:00 as a comment on Werewolves

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Thanks for your comments, I agree with most of your points as them being the problem areas. Wild Hunger and Kessig Wolf Run are redundant and Brimstone volley isn't as good as lightning bolt but I I'm not keen on Shock. Brimstone Volley is more of a legal blow card. So I'm thinking drop it to 2 and either drop kessig wolf and wild hunger to 3 total not 6 and then incorporate shock i think. Looking at the front page werewolf post I'm liking the ramp incorporated into the deck.

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Posted 20 March 2012 at 17:14 in reply to #242570 on Werewolves

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=308090 my werewolf deck

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Posted 13 March 2012 at 17:23 in reply to #241055 on Werewolf

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I'm trying to work out a competitive werewolf deck aswell. Mine is pretty similar. You may want to look at grabbing a couple kessig wolf run's. Outside of that it's really just playtesting. You want some removal, something to counter artifacts and other permanents (ancient grudge, beast within), weanie sweeps like slagstorm, whipfalre and corrosive gale. I like shock and Green Sun's Zenith. If you take this to FNM, let me know how it works for you.

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Posted 13 March 2012 at 17:22 as a comment on Werewolf

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Looks like a lot of fun, what would you do with it for standard? I didn't really like the one that was up on daily MTG.

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Posted 13 March 2012 at 16:29 as a comment on Heartless Glissa

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I know there is a way to make a werewolf deck really good, just haven't figured it out. Is this for modern? I have a standard that I've been working on. I really want to have some red spells in there like incinerate, gut shot, galvanic blast, slagstorm, whipflare, something to be more effective and more competative all around.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=308090

If yours is for modern let me know. Dual lands? Kessig Wolf Run? Also I like curshing vines, beast within is also a good option for 2{G}. Increasing savagery is awesome too, would like to fit that one in but I went with mutagenic growth and titanic growth hoping that i get them turn 2 and 3 and get the early hurt using Wolfbitten Captive and Reckless Waif.

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Posted 13 March 2012 at 02:20 as a comment on NO MOONS RISE (WEREWOLF'S)

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Thanks a for the suggestions, has me brewing.

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Posted 11 March 2012 at 02:04 in reply to #240399 on Werewolves

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