Walking on water

by cerebral-knievel on 17 May 2013

Main Deck (60 cards)

Sideboard (9 cards)

Creatures (1)

Sorceries (4)


Instants (4)

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Deck Description

Tribal Merfolk Islandwalk deck

How to Play

Master of the Pearl Trident to give +1/+1 and Islandwalk.

Tidal Warrior/Aqcuitect's Will to ensure opponent controls an Island.

Seasinger to take control of opponent's creatures, particularly flying threats.

Merrow Harbinger and Seahunter for tutors.

Rootwater Hunter as a 'Tim who can swim'

Ensnare to prevent counter-attacks after an all-out Islandwalk attack, this will also tap any remaining creatures you may have to ensure Wake Thrasher is boosted as much as possible for an attack next turn.

Negate as a basic counterspell, High Tide for either early speed or later strength in numbers.

Deck Tags

  • Budget
  • Tribal
  • Merfolk
  • Islandwalk
  • Blue

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,019 times.

Mana Curve

Mana Symbol Occurrence

050000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Walking on water

Clever idea, this is the first Merfolk deck I've seen that I could see myself playing!

1
Posted 31 May 2013 at 16:28

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thanks :)

0
Posted 01 June 2013 at 22:08

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