Simic Undying (Help needed!)

by cgourmet3 on 05 May 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Undying & counter removal combos well with evolve... Creatures come back and keep making evolve creatures bigger. Added some card draw and Master Biomancer/Vorapede for late-game curve, and I felt like the deck was complete.

Suggestions are welcome! Help me make this deck better!

How to Play

Imagine....

T1: Island -> Cloudfin Raptor
T2: Forest -> Young wolf, Rapid Hybridization on wolf

You then have a 3/4 flying, a 2/2, and a 3/3 out on T2.

It would be a crazy hand, but it's pretty cool nonetheless.

Anywho, remove counters from undying for card draw or other things, kill your own undying creatures with rapid hybridization for extra evolve or kill opponent's creatures.

Deck Tags

  • Standard
  • Simic
  • Undying
  • Evolve
  • Blue
  • Green

Deck at a Glance

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This deck has been viewed 767 times.

Mana Curve

Mana Symbol Occurrence

0250038

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Simic Undying (Help needed!)

I wouldn't take bred for the hunt. Gyre sage is a lot better. Look at it this way: If you're dealing damage to him, you're winning. There's no need to win even more. The Gyre sage on the other hand helps you draw those cards when you can't deal damage to him, thus not winning -3 Bred for the Hunt
+1 or 2 Gyre Sage
+1 or 2 more undying creatures. Depending on what your mana curve looks like, you'll be taking a different undying creature. I'd probably just go with some additional strangleroot geists.
Also, cool trick you can do: Use Rapid Hybridization on your undying creature to get a 3/3 and get a +1/+1 counter on that undying creature + evolving any low p/t creatures. It's especially effective with Stragnleroot geist, as you often times get a 3/4 flier, 3/2 haste and a 3/3 blocker on turn 3.

0
Posted 05 May 2013 at 22:08

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