ramp steal

by charliebaas on 10 January 2011

Main Deck (60 cards)

Creatures (8)


Sorceries (3)


Instants (10)


Land (21)

Sideboard (4 cards)

Enchantments (4)

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Deck Description

just like the name ramp up your mana to steal earlier in the game!

Deck Tags

  • Fun

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0410014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for ramp steal

please leave a comment and ideas. thank you very much!

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Posted 10 January 2011 at 11:13

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Sorry but I gotta say I dont think this will work- early game your opponent isnt going to have anything worth stealing (and especially not for 4/5 mana) and late game there will only be 2 or 3 that it'd be worth it.
Also, what happens if your oppponent has little to no creatures? a couple of owls or elves wont win you the game then.

But Ive been wrong before and it may work, if so Id personally try and lower your curve a little, and whilst harrow puts 2 lands out onot the field it may be better to go with cultivate instead.
Also I dont get the reasoning for Spreading Seas?
It might also be worth trying to work in some more control elements to ease early game a little.

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Posted 10 January 2011 at 11:38

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thanks for the comment really appreciate it. built the deck just for the fun of stealing cards from the opponent =P but what you said makes sense. the plan was to put elves in 1st turn and maybe harrow or explore on turn two to start stealing from turn three..the owl was just there for the scry ability and as a means to carry snake umbra..maybe i'll tweak the deck to be more playable if i see the right cards..owh and spreading seas if just to make the opponent land screw in the early game and to control man land..haha i know its kinda funny

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Posted 10 January 2011 at 22:14

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