White aggro type 2

by Cheddarbob12122 on 16 November 2009

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Instants (3)

Enchantments (8)

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Deck Description

Aggro white beat with possibilities. Many cards to switch in and out.
Dont know if i need day of judgment or not due to the martial coup...
also wondering if i need to run 4 martial coups over the conquerors pledge.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 904 times.

Mana Curve

Mana Symbol Occurrence

620000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for White aggro type 2

Not that good of a deck in my opinion...

Too many high costing spells that just aren't effective in this deck running only 20 lands. Yea, Knight of the White Orchid might help a bit to get you that 3rd land drop but anything after that is kinda shaky...
I would lower the mana curve a bit and remove a lot of the high-costing creatures to make this deck more effective and efficient. Or in other words, I would remove high costing stuff and add in more lower costing stuff + lands so I won't get mana screwed when I play this deck.

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Posted 16 November 2009 at 21:11

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I'm a big fan of White Decks, (And Zombie Decks, but that's besides the point...) and seeing a deck that doesn't revolve on small 1-3 mana creatures is refreshing.

But I gotta hand it to Chilly282, he's right you know. The deck is solid, but lower mana costs for the first few rounds will help you out. But if you are determined to keep your creatures, then might I suggest a few Holy Days or maybe a few life gaining spells to help you survive the first turns? And a few Armored Ascensions( since you're running a mono white deck anyways ) to help your creatures get pumped up will definitely help out in the later turns.

+1 & keep up the good work!

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Posted 16 November 2009 at 21:40

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Oh btw, you mind looking over my decks as well? comments are well appreciated!

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Posted 16 November 2009 at 22:02

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I agree with both previous posters. Your mana curve is a little messed up and Armored Ascension is totally awesome for mono white. I would lose the token summoning spells for some 3 or 4 cost creatures. I'm biased against the token cards though, I just really don't like them for some reason.

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Posted 16 November 2009 at 22:28

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