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Here is how the deck plays out in Magic Christmas Land:T1 = Tormented Soul or Bloodsoaked ChampionT2 = Signal Pest and Loyal Pegasus. Swing for 1/2 damage with T.Soul or B.ChampT3 = Mardu Ascendancy or Rally the Peasants. Swing for 11/12 damage (total damage is 12-14)T4 = Butcher of the Horde cleans houseProblems:The Mana Base and Mana Curve are both terrible. If there are any math wizards out there I would really appreciate some feedback. Or a link to a website where I can learn basic stats. Links anybody? I am more than willing to read stats books if you can recommend one. Stats is fun emoticonCard by card analysis:Loyal Pegasus: best played on turn 2 to be followed up with Mardu Ascendancy or Rally the Peasants. Bad on T1 because only Nether Traitor can provide the extra attacker for T2Tormented Soul: best played on Turn 1 or 2. unblockable 1CC creature. Reliable Mardu Ascendancy/Loyal Pegasus/Bloodsoaked Champion triggerBloodsoaked Champion: best played on Turn 1 or 2. Recursive ICC creature to provide Tymaret/Butcher some cannon fodderSignal Pest: SUPER STAR! best played on Turn 2 because it cannot Deal Damage solo. colourless and battlecry is powerful with all the goblins that Mardu Ascendancy producesNether Traitor: I don't like this card. Its a slower, weaker B.Champ. But at least it is unblockable. The 2 Black CC is awkward as well.Bloodghast: Acts as Nether Traitors 5-8. Imagine ditching 2 of these T1 to Faithless Looting. Again, only in Magic Christmas Land.Faithless Looting: Improves card quality by ditching the recursive critters and spells to dig for mana and AscendancyButcher of the Horde: Late game winner (Turn 4). Sac those useless Pegasus or goblin tokens for a super demon!Mardu Ascendancy: its.. so.. droolingRally the Peasants: Meh.. Worse than Butcher for the Turn 4 win swing. Feels like overkill and it is a dead card if my creatures eat removal (same as Mardu Ascendancy and 1 potential dead card is enough). Butcher is at least a creature that can provide damage on its own.Possible replacements are Immortal Servitude, Return to the Ranks, Lingering Souls, and Tymaret, the Murder KingAll feedback is welcome :)
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Alright, so I think I understand this decks gameplan, just swarming your opponent with guys, then have Demon end it, so let's see what we can do.First, with the manabase issues you said you had. I would cut all the pain lands for shocks/fetches in corresponding colors, if even more fixing is required, a 1-2 Mana Confluence isn't out of the question.Now, the curve, which for this deck is important, here's the numbers.1 cmc = 16 creatures, 20 with Lootings2 cmc = 83 cmc = 64 cmc = 4It feels very one sided to 1 drops, which in the end are not where most power is in Modern. We can fix this by upgrading the quality of our one drops as well as swap some things out.Cards like Goblin Guide will give you much more power.For higher curve cards, i.e 2cmc and 3cmc, these could be Dark Confidant for card draw, Goblin Bushwacker for an anthem effect on a body, which I think would be more efficient then using Rally The Peasants and even Bitterblossom for tokens. In the 3cmc, it's tough to find a good aggressive card, but Lingering Souls makes bodies and is always a good card, also works amazing with Butcher, and of all things, possibly even Goblin Rabblemaster, literally ALL removal in the format will kill him, but if left unchecked is a monster.I would also recommend some form of interaction, even if it's a small amount. Like some number of Lightning Bolt and Path To Exile to get through blockers or deal the last points of damage.
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Sorry for the swarm there, Vault decided to post my message here three times for some demented reason.