Millfolk Infinity

by chigo on 18 April 2008

Main Deck (52 cards)

Instants (8)



Land (20)

Sideboard (16 cards)

Instants (8)

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Deck Description

This is one of my precious decks that i have built for the past 3 months now, which is obviously not for tournaments. I have a lot of friends who plays mtg not for tourneys. Just for fun. If we\'ve had a kick out of it, we sometimes organized a tournament which has less restrictions. Simply playing magic for fun.

Enjoy Milling w/Merfolk to Infinity & Beyond!

additional notes in comment box.

additional cards MAIN deck:
3 Stonybrook Schoolmaster
3 Ink Dissolver
3 Stonybrook Banneret

Deck Tags

  • Fun

Deck at a Glance

Social Stats

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This deck has been viewed 1,425 times.

Mana Curve

Mana Symbol Occurrence

528000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Millfolk Infinity

PART 1

All in all there's 61 cards in main deck.

Explanations is as follows:

Supreme Inquisitor: If you have opponents with pesky disenchants or so important kills, then this is the perfect millfolk remove from the game card to put in.

Island Sanctuary: this is for ANTI beatdown decks such as elves, goblins, thallids, squirrel and treefolk. You can also put War Tax or Propaganda if there's a flyer or merfolk threats!

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Posted 18 April 2008 at 20:21

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PART 2

Fallowsage: never put down the Island sanctuary without this or Howling Mine unless it's really important.

Ink Dissolver: You can never go wrong for another milling merfolk in your deck.

Stonybrook Banneret: For faster creature or spell put downs. Take note: Supreme Inquisitor is considered a Human Wizard(Oracle)

Auramancer: Just in case you have opponents with "Split Second" enchantment destroyers. ;)

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Posted 18 April 2008 at 20:27

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Part 3: The three Card Combo

Drift of Phantasm: you can transmute it to search for The Combo Cards in turn 4 to 6. Drowner, Schoolmaster and Intruder Alarm. Just make sure you have two extra interrupts to interrupt your opponents disrupting spells like disenchants.

Vedalken Aethermage: for all the merfolk wizards you have and for mr. Supreme Inquisitor.

ADDITIONALS:

you can also put 4 idyllic tutors.

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Posted 18 April 2008 at 20:31

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Nice, the counters are very important against mass removal and I think you have that covered. On the other hand it will still be difficult against fast aggro with only 2 Sanctuaries and if it's a flying aggro deck (agressive fearie rogue deck) I think only your Judge of Currents might save you and even that I doubt. You will be forced to leave mana open to counter kill spells (fear sudden death).
I also see a white control deck with sacred mesa as a finisher do well against this deck.

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Posted 22 April 2008 at 07:46

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propaganda or ghostly prison might be more effective then Island Sanctuary.

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Posted 22 April 2008 at 07:47

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thanks, setherial for the tips!

by the way, do you happen to know an artifact that could be used to revive my enchantments from the graveyard into my hands or play?

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Posted 23 April 2008 at 12:01

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