Ruins of Emeria

by Chilly282 on 17 November 2009

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


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Deck Description

Hidden deep in Zendikar is the Sky Ruins of Emeria. A place of awe and glory, but also a place of great hope and power. Call upon your allies to rally forth and bring glory to the Sky Goddess, Emeria.

"The merefok call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful" - Windborne Charge

+ Call upon the powers of Emeria to ressurrect your creatures
+ Quick and easy to play
+ Unite together and use Exalted to bring down your opponent
+ If times allows, bring in Iona, Shield of Emeria to finally defeat your opponent

Deck Tags

  • Theme

Deck at a Glance

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This deck has been viewed 2,083 times.

Mana Curve

Mana Symbol Occurrence

490000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ruins of Emeria

Tips on playing this deck

-At the start, you want to play many creatures with Exalted as possible and keep on the pressure by attacking your opponent. Remember that Exalted only works if you attack with one creature, attacking with more than one will not activate Exalted. Try to play Knight of the White Orchid when you have less lands than your opponent, so you can get more plains later on for Emeria. Use Spells like Brave the Elements and Path of Exile to protect your creatures while your Exalted creatures attempt to defeat your opponent. If you find to draw a Yoked Plowbeast, just feel free to cycle it, don't try to cast it because later on. Emeria will come and ressurect it once you have 7 plains.

- Later on you can play Honor of the Pure to boost up your creatures, Ranger of Eos will give you more Akrasan Squires to be more Exalted and you can bring in Emeria, the Sky Ruins and be ready when you hit 7 plains for its powerful effect. Kor Cartographers can help get more Plains into the game, but don't forget while building up to also attack your opponent.

-If your opponent still lives, bring in the final power in Iona, Shield of Emeria to finally defeat your opponent by not allowing them to cast spells. Also don't forget to ressurect any fallen allies using Emeria, the Sky Ruin later on when you have 7 plains.

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Posted 17 November 2009 at 11:04

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Shame on you Chilly282 for -1 the deck. As long as it's workable, it still deserves a chance! But in Chilly282's defense, he's right... The mana curve is questionable, but you can definitely manage. +1 for me and keep up the good work!

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Posted 17 November 2009 at 15:29

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Eh... are you refering to this deck?

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Posted 17 November 2009 at 20:47

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