Esper Time Control

by chriskennard on 18 August 2010

Main Deck (60 cards)

Sideboard (14 cards)

Creatures (6)

Sorceries (4)


Land (4)

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Deck Description

This deck is really fun to play. It revolves around careful use of Time Sieve, TIme Warp, Open the Vaults, and Glassdust Hulks. Everything else in the deck is helping you get there. Use the Thopter Foundary to clear the field of your draw artifacts like Prophetic prism and the like. Do NOT use Prophetic Prism or Kaleidostone for their abilities other than for the fact that they let you draw a card. Since this deck revolves around getting a few key cards in your hand, you need as much draw as possible. The great thing about the borderposts is that they are mana producers that you can also sacrifice in a pinch, for Thopter Foundary or Time Sieve. The big risk in this deck is that you will draw yourself out, so that is why I threw Emrakul in their. Discard him or get him into the graveyard somehow, and you have your deck replenished.

Deck Tags

  • Artifact

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

24281200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Esper Time Control

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