Mostly Bant Midrange.

by Chrisshorno on 17 October 2012

Main Deck (61 cards)

Sideboard (15 cards)

Instants (3)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

G/W/U with black and red on the sideboard.

please comment tips and thoughts!

Deck Tags

  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

31100026

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mostly Bant Midrange.

Um your splashing two colors for sideboard purposes? I've seen mono colored decks splash one for a sideboard espically red and black decks but two when you already should be able to take care of anything you need to seems unnescary and ineffective
Drop the mountain and swamp you won't be able to draw them when you sideboard in one of your 4 non bant cards and then fill your sideboard with bang colored cards unless there's a reason you have to splash two colors in which case explain it to me
http://www.mtgvault.com/ViewDeck.aspx?DeckID=391343
Grixis control
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
Jund rtr
http://www.mtgvault.com/ViewDeck.aspx?DeckID=395916
Mono green beatdown

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Posted 17 October 2012 at 07:29

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when it seems like i only have one source of red (the mountain) i actually have 2 farseek, or gatecreeper to pull it out, plus the mountain itself, and three abundant growth, 7 chances at a red or black source.

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Posted 17 October 2012 at 19:36

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My point was your already in three you can get whatever you need without weakening your mana base espically for abrupt decay and alot of times your far seeks and vines won't give you shots at red or black they'll be used to find a missing color you need

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Posted 17 October 2012 at 19:49

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ehhh in my meta its about 70% red or R/B aggro, so i kinda need the souls for early blockers untill i can stablize around turn 4-5. and the bonfires are great for clearing out spirit (or really any) tokens, the abrupt decays took the spot of the sundering growth that was on my sideboard because the growths were there for detention sphere, but decay works on blood artist as well, i figure the only card i have early game that costs double of anything is silverblade, and 80% of my land produces white mana, as well as pilgrims, by the time im able to play trostani or armada wurm, its usually turn 5-6, by that time ive had plenty of time to get a gatecreep or farseek out for the whatever color i need. ive tested it 10-20 times and only been screwed once, and it was very minor, (i didnt get a green untill turn 3).

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Posted 18 October 2012 at 05:23

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You my friend are a far luckier man then I ;p

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Posted 18 October 2012 at 05:41

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