junk humans

by chuchutran on 15 July 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (5)


Artifacts (1)

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Deck Description

I call this junk humans, but this can also be known as, the going to be walking dead. With Varolz and Cartel Aristocrat we're going to be sacking some doomed travelers and some tokens and what not to make some 5/5 demons and 2/2 zombies with skirsdag and xathrid necromancer. Champ of the Parish obviously brings the early beats, and township helps grow up all the weenies. Sovereign lets stuff come in tapped. I think there could be room for blood artist, but I won't be sure until I playtest this monster.

Deck at a Glance

Social Stats

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This deck has been viewed 1,106 times.

Mana Curve

Mana Symbol Occurrence

2301800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for junk humans

now this is a fun deck, just fill the sideboard with black control, take to standard night and win some games! absolute monster indeed. maybe door of destinies or descendants path. also i have a question if you might know the answer? If you play riders of gavony and declare changeling, do your humans have protections from all creatures? in any case cheers, nice deck

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Posted 15 July 2013 at 08:26

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Door of destinies could be good, but I like township since it's a land and it gives pumps. I was thinking of taking out champ of the parish for blood artist. Archangel of Thune could be sick if I could have blood artist, but that's something else. Thanks for the feedback though! I've tried descendent's path before, but if you're familiar with Domri Rade, you know how much Domri whiffs and just creatures, so you can imagine how descedent's path can be sometimes with just tribal.

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Posted 15 July 2013 at 08:47

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good points on the descendants path, but think about this. for door of destinies, it is 4 mana to drop the door then every time you drop another human, that new human comes in +1/+1 stronger, as well as buffing all your other creatures immediately, and it keeps growing for every human you drop. with the door in play and you drop the 2 champions and 2 doomed travellers next turn, one champ turns 7/7 immediately, the other 6/6, and the doomed travelers 5/5's that still work extremely well with cartel aristocrat! gavony township on the other hand can help with mana growth, BUT it is a huge mana burn, 4 mana and tapping gavony as a 5th every turn just to give the humans 1/1, and those dont apply to new humans dropped. IMO, door of destinies swap for gather the townsfolk and this deck would be too mean! but with no way to draw cards or bring more creatures out, i would resist throwing in blood artist unless you playtest very extensively.

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Posted 15 July 2013 at 20:03

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township doesn't take a creature spot though, so it makes it more efficient. Blood artist is actually really good in this type of deck because of the amount of deaths it has. just imagine necromancer triggers, but life.

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Posted 15 July 2013 at 21:39

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xathrid necromancer and blood artist, life and damage and zombie per sac lol

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Posted 16 July 2013 at 07:17

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exactly lol.

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Posted 16 July 2013 at 09:00

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nvm changeling is a static ability lol, trying to find a cheat for riders

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Posted 15 July 2013 at 08:32

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