The trading card game

by chujavec on 25 June 2015

Main Deck (60 cards)

Sideboard (20 cards)


Sorceries (2)


Enchantments (4)

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Deck Description

Let's do some business!

The idea of perfect trade is to borrow opponents creatures with Jeering instigator or Grab the Reins and then just keep it with Bazaar Trader. If your opponent isn't happy with the trade tell him/her Bazaar trader did it and you were the one who was merely borrowing the creature. I like to call this the "Stealing bastard" kind of trade.

Since the chance you don't have Bazaar trader on the board is not so low you can achieve the same effect with Daring thief or Puca's mischief by playing the borrows as reaction to their ability entering stack. I call this "Lemme sell you your shit" trade.
Here your opponent has no right to complain, this was pretty honest barter... Not returning the borrowed material may be questionable, but the trade was clean!

(You can also initiate trading by playing Triton tactics on your Daring thief for really quick trades)

Sometimes it just happens you don't have bazaar trader or anything for trade and your opponent limits him/herself to keeping only one creature on the board.
Have no fear puppets are here. Not only you can use this mage school undergraduate as inifinite blocker, you can trade those fucking puppets for something of actual value. I call this "Fair trade (sort of)".

Finally , sometimes you just have to do some "decent" trades as well so people don't lose trust in your good business morals. And by decent I mean the "buy a shit in a poke" kind of trade. So you trade the Bronze Bombshell (which in german is for some reason translated as Bronze sexbomb, I bet they thought no one's gonna play this card) which is going to blow up right after your opponent gets it. If you have Immortal coil you can use that for decent trading - this time there is really no catch, just your thing for my thing. Pleasure doing business with ya. *Cough* (Bojuka bog right after)

// Actual MTG hints
For rest of the time I advise to concentrate on defending until you can do business. Shouldn't be a problem. Use Puppet conjurer (read the flavour text, srsly what kinda person is he?), Triton tactics, ancestor, ordeal helps your early game. Keep the trades for block phase.
Also you should have enough material to trade noncreature permanents up to CMC 4. The deck needs some better card draw tho..

For more spice I usually take my ledger to note the trades.

And remember: business is about profit!!

Deck Tags

  • Modern
  • Trading
  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 846 times.

Mana Curve

Mana Symbol Occurrence

01012120

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The trading card game

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