Pain Draw

by Chum115 on 27 October 2007

Main Deck (60 cards)

Sideboard (24 cards)

Instants (10)

Planeswalkers (2)


Artifacts (4)


Land (8)

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Deck Description

Contrary to popular control decks being B/U, this deck relies on the opponent drawing tonnes of cards... then punishing them for it when they draw AND when they discard! Most of the damage will come from losing life

Lots of kill in the deck to control the board. Enchantments being relied upon (Core Combo) are Forced Fruition, Underworld Dreams and Megrim. Comments Please

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,097 times.

Mana Curve

Mana Symbol Occurrence

0224000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pain Draw

try urza's puzzlebox

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Posted 27 October 2007 at 20:31

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similar to my deck. (http://www.mtgvault.com/viewdeck.php?did=5643) I would skip the kill cards and use bounce. It goes better with the theme of discarding, too. See, if you have bounce, you just return it to their hand and A. Discard it and make them take damage, or simply B. Fatten their hand size so they have to discard more and, ultimately, take even more damage. Please help me with my deck as well, like above :)

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Posted 27 October 2007 at 21:42

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urza's puzzlebox? dont u mean teferi's? + i dont think thats standard type II.

I kept kill in there coz.... i like kill....

its really flexible, like im going more on the black side of things with a splash of blue, bounce would want me to focus more on the blue side of things. + kill means i can get out avatar of woe faster... although.... avatar of woe is not necessary lol

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Posted 27 October 2007 at 23:43

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woops srry

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Posted 28 October 2007 at 01:28

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have you thought of putting jace beleren in with a clockspinning+locket of yesterday combo?? loyalty counters for 1B is pretty nice.

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Posted 28 October 2007 at 15:12

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Jace is in there lol, just doesnt show up (wierd bug) + no i dont want clockspinning (no offence) because 1. takes up card slots 2. im not trying to mill them, merely make them draw

PLUS if i keep him out there he draws aggro rather than me

and ill just keep pushing his +2 honor ability (make vry1 draw), which is cool by me coz everytime the opponent draws they get hurt

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Posted 29 October 2007 at 01:39

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This looks like an INSANE multi player deck but also look like it is to slow for a tournament or one v. one. It also looks really fun. I don't really have and suggestions but I like your enchantment combos. I rate it 6/10 cause it looks slow. Please take a look at my tournament legal deck [Cant Touch This]. Thanks and good luck!

--DARK^HAWK

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Posted 29 October 2007 at 04:38

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