EDH: Insane Impulses

by CiaranMadgrin on 26 July 2022

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

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Deck Description

Izzet Storm is dumb and boring. So why not make the most high risk storm deck? Who needs consistency when you can gamble on every single potential card draw. Who actually wants to waste slots on counter magic when you can impulse draw more cards? Who doesn't want massive combo value from Mind's Desire & Passionate Archaeologist? Who doesn't want to go hellbent and practically never be punished by Possibility Storm? Get ready for a long night of no sleep.....

How to Play

Eruth turns every draw into an impulse draw of twice whatever you were supposed to draw. So, we plan on never having a hand to get the maximum benefit of cards like Burning Inquiry with the slightest downsides. Cast Guttersnipe and such to burn your opponents as you cast instants and sorceries. Use Future Sight & Experimental Frenzy to get potentially more cards to cast. Use Possibility Storm because we don't cast from our hand to throw everyone in a panic. Win with burn, tokens, or a storm card.

Deck Tags

  • Commander
  • Storm
  • Instant
  • Sorcery
  • Impulse
  • Exile
  • Izzet

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0350380

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for EDH: Insane Impulses

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