EDH:Thoughts of Power (Budget)

by CiaranMadgrin on 19 April 2015

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Is EDH too expensive for you? Wanna play a fun deck that doesn't cost a fortune? Then allow me to introduce you to....Poor Man's EDH. For under $75 you can own a cool, powerful, and fun EDH deck that isn't too limited. Let's not kid ourselves: Old Niv-Mizzet is a popular commander. I know I've sat my fair share of commander games with at least one Firemind player, and it's always a treat surprisingly. Sadly, most of the best Izzet cards cost two arms and a leg....but done right, you can get a budget version of it with tons of fun options! Enjoy!

How to Play

The Izzet League exist solely due to it's leader, the dragon genius Niv-Mizzet. He has sit many years (some say centuries, even eons...) up high in Nivix, constantly thinking and experimenting as part of some grand design. Now, Ravnica's skies find the Firemind occupying them as he flies off with you on his latest experiment: testing the power of knowledge! The Izzet League is all about spells, and your deck is filled with them. Your core cards of your deck are your instants and sorceries, utilizing a variety of these spells to baffle your opponents to defeat! You have plenty of options with this deck, from counterspells to burn spells, but some of your best are your Overload cards. Overload lets you cast the spell for an overload cost to replace target with each in the text! This means cards like Blustersquall can tap a single creature you don't control...or each of them! It gives you a versatility that no other player has, the ability to hit all of the board...of some of it. It's perfect for a spellsliner of the Izzet, which is right where you fit in!

Your creatures may not be the star of the Firemind's deck, but that doesn't mean they don't pack a punch! Most of your creatures benefit your instants and sorceries in some way, by bringing them back to your hand or getting a boost someway! Spellheart Chimera is a fine example, as a flying creature whose power is equal to the number of instants and sorceries in your graveyard! Some of your creatures don't involve instants and sorceries, but just beat down the competition. Frost Titan is an all star in blue EDH, at a cheap price with a powerful set of abilities and 6/6 to boot, and Spellbound Dragon makes an impact too, drawing cards and pumping up when he attacks! Your most interesting creature, however, is Ludevic's Test Subject. It starts a measly 0/3, but you slowly build up hatchling counters on it a bit of mana. When you get enough...it turns into a 13/13 trample abomination! This little egg can tend to be the target of mana spells, but if you combine it with Swiftfoot Boots (which gives it hexproof and haste) your Subject becomes a time bomb, just waiting to go off and cause havoc!

Niv-Mizzet himself isn't just a commander, but a creature in the deck (Thanks to the legend rule, you can have both on the field at the same time due to their different names!) with a noticeable presence. Niv-Mizzet is a 4/4 flier (and a 5/5 flier in Dracogenius) thats helps deal damage and pick up cards. This is already by itself a powerful addition to the deck, but this ability is more than meets the eye. Both the Firemind and Dracogenius deal damage and get card draw, but have very different wording. Dracogenius picks you up a card whenever he deals damage, and Firemind deals damage when you draw a card. The 5/5 Dracogenius is a great addition to the deck, but what makes the Firemind the commander is his unique combo that Dracogenius can't do. With Curiosity enchanted to the commander, it draws you cards when the enchanted creature does damage, meaning you can just tap Niv-Mizzet and kill someone (maybe even everyone) with commander damage! It's a powerful combo that gives you just another angle to attack from, and yet another is Ral Zarek, the first Planeswalker to enter Poor Man's EDH. He's a powerful card that taps and untaps permanents, deals damage, and can get you up to five extra turns! With all these ideas to pick from, and so many different ways to use them, the battle should be a fairly simple equation to solve, and with Niv-Mizzet on your side, you can solve any problem with the greatest of ease!

Deck Tags

  • Budget
  • Izzet
  • Control
  • Commander

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,204 times.

Mana Curve

Mana Symbol Occurrence

0640340

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for EDH:Thoughts of Power (Budget)

I'll keep all suggestions to sub-dollar cards:

IMO Halimar Depths and Flamekin Villiage are almost always worth a slot in a two-color deck.

Galvanoth gives you another excellent way to exploit those instants and sorceries.

Except for some rare situation where you have an opponent at two life and can't hit him/her with a dude Reality Shift is almost always going to be a better removal spell than Shock.

For two more mana than Concentrate, Recurring Insight could easily draw 4x as many cards. It's only one more than Thoughtflare and it'll draw more almost every time without forcing a discard.

0
Posted 19 April 2015 at 13:55

Permalink

I agree with some of these, but others I'm a little concerned for in the deck. While I really like Galvanoth and Reality Shift, I'm hesitant on Flamekin Village and Recurring Insight. The Insight is a cool card, but unless you play it early, your not guaranteed a lot of cards unless your opponent just doesn't do anything or gets land stuck. And it's two more mana as well, which hurts because that means some cards can't copy it with quite a bit of mana. The Villagge is awesome...but in a deck not based on creatures, I think it'll be best not to add it. Thank you anyway for the advice!

0
Posted 19 April 2015 at 16:28

Permalink

There' s almost no downside to Villiage aside from it coming into play tapped. It hurts tempo slighty for one turn, and after that it's a mountain. That's very little downside, but in a long game being able to immedietly swing with a 14/3 Spellheart Chimera or attack with your Titan to lock down another target it can be invaluable. It's low downside with solid upside. Next time you're in a game just ask yourself how often haste would be useful with this deck. I bet it's more often than you think, especially when it costs so little to add it to the deck.

As for Recurring Insight, unless you're playing with really bad people it should always get you a ton of cards. If you're playing with opponents who are in top-deck mode then yeah, it's crappy, but if you're playing EDH with people in top-deck mode you should be able to win with a pre-con anyway. And while I get what you're saying that 1-2 mana is a lot, it's so much radically better than Thoughflare in almost every situation that the one mana is worth it. Same as with Villiage next time you're playing and have Thoughtflare in hand look at the table and think "would I be better off with this, or Recurring Insight?" If you answer Thoughtflare even one out of ten times I'd be shocked.

All that said, each meta is different, and what makes for a good card in mine doesn't necessarily translate into yours. There may well be a ton of variables regarding decks, playstyles and personalities that I don't know about, so in the end you're the best judge of what plays best.

Good luck with it!

0
Posted 20 April 2015 at 00:27

Permalink

While you've convinced me on Flamekin Village, I still just don't see Insight as a preferred card in my meta. I still appreciate the advice however!

0
Posted 20 April 2015 at 00:40

Permalink