Goblin Quest

by CiaranMadgrin on 06 February 2015

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

When I made the Aristocrat goblin deck, I went digging through Zendikar and found a really interesting card: Quest for the Goblin Lord. I liked it so much, I decided I wanted to make a deck out of it. But since I've made my share of goblin decks already, this one had to be a little different. So, I made a key point of the deck to be focused on tokens. It would mean not being able to throw in some of my favorites, but I pressed onwards. For a few days, I've battled with myself on what should and shouldn't be in the deck, and how many. Now, I've finally settled on what I like. And here it is: Goblin Quest.

How to Play

Goblin decks normally play one way: cheap and fast. This one is a bit slower than your usual goblin deck, with a heavy amount of 3 drops. The logic behind this is that you don't want to get going until your Quest is complete. Turn one should always be Quest if you can, and then you should start throwing out tokens, because whenever a goblin comes out, it gets a quest counter. So, if you use Krenko's Command, Quest gets 2 counters. Quest is really the win con here, but don't think you need to mulligan to 4 just to make sure you have it. Goblin decks are always strong, so if you don't have Quest in hand, don't be afraid if you like a hand full of nasties to keep them. The dream hand in me eyes is:

3 Mountain
Krenko, Mob Boss
Goblin Chieftain
Quest for the Goblin Lord
Foundry Street Denizen

This hand is perfect because every card is beautiful here. You've got Quest, land, and 3 powerhouse goblins that literally win the game almost by themselves, even worse with each other. It would go

T1 Mountain, Quest
T2 (Draw a land on T2-4 and it's game almost guaranteed) Mountain, FSD
T3 Mountain, Chieftain
T4 Mountain, Krenko

With Chieftain giving Krenko haste, you can push out 3 goblins when he hits, which makes Quest complete, which means you have 3 4/2 haste goblins with chieftain and a beefy 6/2 FSD for a swing of 18 by turn four.

Deck Tags

  • Modern
  • Goblin
  • Token

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,109 times.

Mana Curve

Mana Symbol Occurrence

000510

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblin Quest

to post a comment.