Peasant: Novice Illusionist

by CiaranMadgrin on 07 February 2015

Main Deck (60 cards)

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Deck Description

The end of the Peasant mono color decks is finally here. This one was the hardest to put together, due to just no clue what the hell to use, but in the end, Illusions will be the choice. Honestly, I can almost guarantee there are better blue Peasant decks, but this is what I built to end the series.

Blue illusions, and as a twist, i had to perfectly balance the decks between land, creature, and spell. 20/20/20 is a lot harder to do when you want to add so much more, but in the end the deck works great. It's controlled beatdown, which is the only thing in my mind's eyes that could keep up with the other 4 fast paced decks. The control aspect of this deck really sets it apart from the rest and gives you a whole new game to play.

Each color so far has been represented in the decks pretty well. green has ramp and big creatures, red had quick as lightning aggro, white had a nice variety of military might, and black was just a nasty game for dominance. Blue is a tricky deck all about thinking ahead, which represents it's color completely. The deck is filled with counters, bounce, and creature that may or may not be there. I hope you have fun with it, I know I did making them all.

How to Play

Mono blue is the color of patience and thought. This deck is the slowest of the 5 so far, with 8 cards that are 4 cmc tilting it past the point of early game wins, but you come ready with enough tricks to last that long, so sit down and breath. It's time to teach the world the power of knowledge.

Illusions are hard creatures to play. With a simple target spell, they vanish, meaning all your hard work is gone. And getting the right combination to force your opponent into defeat can be time consuming. So, how do you make it work in the high-pace format of Peasant? You pick your moments and ruin your opponent's plan in moments they don't even realize will cost them. All of your counterspells are built to shut down a turn of your opponent's time, disrupting the early game long enough for your illusions to begin there advance. Regress is probably the hardest hitting card in your deck, due to it's ability to bounce ANY PERMANENT, including lands. Lands are scarce in peasant, so pushing your opponent's mana base is a great way to stall the game, even buy you enough time to get in the last good swing.

Deck Tags

  • Peasant
  • Mono Blue

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

048000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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