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This deck is designed to stall until the 5th turn by using batwing brume, goldenglow moth, palace guard, heart of light, rest for the weary, and mortify. At that point the larger creatures are able to come out and do damage while allowing me to gain life. Evershrike is able to continuously to come back into play with edge of divinity attached to it. Spirit loop is great because it is not life link. Therefore it stacks up on itself. Divinity of pride easily becomes a 8/8 flyer with double life link. Having sanguine bond out on the field... it's just not fair... On top of all this, deathbringer liege allows me to tap and destroy any creatures on the field
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