all hail the bell

by clawzizking on 12 October 2013

Main Deck (60 cards)


Enchantments (3)


Sideboard (7 cards)

Sorceries (3)

Instants (4)

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Deck Description

a friend of mine and me got to discussing the power of some older cards in comparison to newer one. i told him about the amazing ability old cards that were once harmless can become a broken lethal two card infinite combo when combined with newer cards.

How to Play

Basically the entire deck requires you to stall until you can get the mind over matter the temple bell And the elixir.

Step one: all players draw from the bell being tapped.
Step two: discard what you drew to up tap the bell
Step three: repeat until you get low on.library and then crack the elixir to keep going. This will keep all the cards in your opponents hands so eldrazi won't even help hem against this milling.

Deck Tags

  • Red
  • Blue
  • Mill
  • Infinite Combo

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0230140

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for all hail the bell

Add mesmeric orb, and fatestitchers for infi selfmill (add gitaxian probe to activate laboratory maniac)
add shelldock isle for added effect.

You might also want to try out using forbidden orchard + blasphemous act instead of mizzium mortars
(The orchard is fun with mesmeric orb as people generally attack with the tokens out of stupidity).
(blasphemous act is also well supported by pyromancer).

There's one other card which might be fun for you to insert. (Replace with ætherize?)
Leyline of singularity is great against aggro, and combo's well with forbidden orchard
(It does work against the pyromancer though)

Another approach might be arcane laborarory to slow down your opponent.

My usual mill advertizement:
http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/

0
Posted 21 October 2013 at 13:55

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