Green/Blue creature ramp

by clawzizking on 17 June 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (12)

Fog3xFog

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck at a Glance

Social Stats

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This deck has been viewed 804 times.

Mana Curve

Mana Symbol Occurrence

0110048

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green/Blue creature ramp

Myr Superion?

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Posted 17 June 2014 at 05:34

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But where would I put him?

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Posted 17 June 2014 at 17:10

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Hrm, what about -1 Acidic Slime, -1 Remand?

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Posted 17 June 2014 at 20:57

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I like Thragtusk a lot with deadeye and I never considered explore fore my GU deck but it seems like it would be really good, especially if you don't get a mana dummy turn one and it cantrips which cultivate doesn't.

This looks very consistent and the only thing I can think of adding would be a way to find craterhoof if you don't draw it such as chord of the calling or tooth and nail and between primetime, exlpore, and cultivate, some landfall triggers might be good too.

You've given me a lot ideas for my GU ramp deck.

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Posted 17 June 2014 at 06:44

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haha that name tho

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Posted 17 June 2014 at 08:55

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Yeah I've found that the spells in green that draw help a green blue deck significantly. Especially one like this where you will run out of hand very quickly. And as for finding the craterhoof it shouldn't take too long to find him with all the land I'm pulling out and the amount of extra cards I'm drawing. If I hit him or a garruk I should be good.

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Posted 17 June 2014 at 17:13

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