Modern Artifacts Back Again

by ClayandEli on 13 October 2025

Main Deck (60 cards)

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Deck at a Glance

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This deck has been viewed 90 times.

Mana Curve

Mana Symbol Occurrence

027000

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Artifacts Back Again

I love the affinity build to take advantage of artifact lands which sort of doubles their output. Unfortunately, I see some tactics problems with the build as it is.

The main problem is that you're playing a deck that only has four sources of mana that don't come in tapped, and a whole bunch of your affinity cards need a pretty big reduction. Meaning, you're going to be really, really slow fielding artifacts that aren't lands, so you'll essentially be spending your first 2 turns of every single game doing nothing but playing a land. Best case scenario, you drop a tapped land turn 1, then turn 2 drop a Darksteel Citadel and cast one of nine cards (4 of which need red), which isn't going to happen almost ever. What will far more likely happen is you'll drop lands turns 1 and 2 then finally be able to play something turn 3, after which you'll have a decent chance at beginning to dump your hand more quickly turns 4 and 5.

The problem is, at this point, you'll be playing into opponent's first 2 turns and open mana with opponent able to answer your threats as quickly as you cast them because you can't do anything to slow opponent down or pressure him before turn 3. So, opponent plays a threat on turn 1 and/or 2, then just spends the rest of the game saying 'no' to your artifacts while smacking you with the threat until you die. You'll always be on the defensive, always a step behind. And that is the exact opposite of what this deck, and artifacts in general want, as you've got no interaction at all, so all you can do to stop opponent from winning is to win more quickly, which this deck currently can't really do.

I highly recommend looking into cutting down the curve, changing up the lands to allow for more untapped lands so you can do things early, and taking advantage of the mega-cheap value artifacts you can spam into play quickly and the support cards that are typically paired with them.

Obviously you'd like to run Mox Opal, but it costs an arm and a leg. Urza's Saga's a little better, but still probably out of the price range. So instead check out Mishra's Bauble, Blood Fountain, Portable Hole, Grim Bauble, Soul-Guide Lantern, and Spire of Industry.

0
Posted 14 October 2025 at 04:37

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