Shadow and Blood

by CloudyApple on 17 December 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Mana Curve

Mana Symbol Occurrence

006700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Shadow and Blood

If it was my deck, I would do the following changes:
-1 "Captivating Vampire". Having more than one Captivating Vampire on the battlefield is not necesarry. His second ability can be activated as often as you can pay for it (he doesn't have to tap for it) and his first abiliti is nice, but he is not includs and thus can be remo0ved even with a "Shock"
+1 "Bloodghast". One of the best black vampires there is. Maybe add some sac-lands to your manabase to thin out the number of lands you draw and to activate the effect more often.
-2 "Guul Draz Assassin". You have to invest cc1+cc2+cc2 into him to remove x/2 's which is rather expensife. Often you will get threads which are way bigger tnan x/2 and need to answer this in an instant.
+2 "Gatekeeper of Malakir". Can also remove indestructible and hexproof creatures, depends a little on the deck you're up against. Token and other mass-decks will only laught at him and sac a 1/1, other decks probably not.
-4 "Nirkana Cutthroat". cc3+cc3 for a 4/3 deathtouch is very expensive.
+1 "Kalastria Highborn". One of the best vampire utility creatures
-2 "Blood Tribute". See below
+4 "Doom Blade" or "Go for the Throat" or "Murder". Point removal is always a good thing
-4 "Child of Night". There are better vampires and you need to come down to 60 cards.

"Shadow Alley Denizen" ({B}; 1/1; Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn) could be worth taking a look at.

Blood Tribute: {4}{B}{B}; kicker: {tap} an untapped Vampire you control. Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
Without acceleration it can't be played earlier than turn 6, thats if you start with 3 lands in your hand and draw 3 additional lands until turn 6. Until that you will allready have attacked your opponent and removed a great deal of his lifepoints, especialy if e.g. "Vampire Nocturnus" comes on turn 4 and activates his ability, or you have a flipped "Bloodline Keeper". Let's say you have your opponent down to 12-14 lifepoints and you play "Blood Tribute": You spent cc6 on a spell that removes 6-7 lifepoints and are not able to play anything else this turn. Even a "Shock" has a better mana/damage ratio. If you want to keep it, sideboard it, and use it against e.g. lifegain decks, or decks which hide behind some defenders you have trouble getting through

I hope I was able to help you a little bit
Greetings
Muktol

0
Posted 18 December 2013 at 11:18

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